List of updates (SSB4)/1.1.3 changelog: Difference between revisions

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{{future release}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
This is the list of known changes in version 1.1.3 of ''[[Super Smash Bros. 4]]''. This update became available on December 15th, 2015.
 
==Stages==
{{UpdateList|ver=1.1.3|char=Stages}}
 
==Additions==
{{UpdateList|ver=1.1.3|char=Additions}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{change|Up throw throwbox angle|70°|82°}}
{{UpdateList|ver=1.1.3|char=Bowser}}
*{{change|Up throw throwbox knockback growth|80|155}}
*{{change|Up throw throwbox base knockback|90|25}}
*{{nerf|Up throw looping hits damage|1%|0.5%}}
*{{change|Up throw looping hits hitstun|1x|0.5x}}
*{{change|Up throw final hit knockback growth|100|200}}
*{{change|Up throw final hit base knockback|0|80}}
*{{buff|Apparent up throw ending frame|68|61}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{change|Dash attack hitbox 0 angle|70°|50°}}
{{UpdateList|ver=1.1.3|char=Charizard}}
*{{change|Dash attack hitbox 1 angle|80°|60°}}
 
*{{change|Several minor tweaks made to up smash.}}
=={{SSB4|Dark Pit}}==
*{{buff|Down smash hitbox 0/1 knockback growth|76|79}}
{{UpdateList|ver=1.1.3|char=Dark Pit}}
*{{buff|Down smash hitbox 2/3 knockback growth|82|85}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{change|Down smash second hit angle|130°|50°}}
{{UpdateList|ver=1.1.3|char=Ganondorf}}
*{{change|Down smash facing restriction modified.}}
*{{change|Neutral aerial knockback flipped: second hit is now stronger than first.}}
*{{change|Down aerial hitbox moved up two units.}}
*{{buff|Non-reversed Warlock Punch super armor lasts longer (frame 11-63 → 11-66).}}
*{{buff|Reversed Warlock Punch now has super armor from frames 11 to 58. Reversed Warlock Blade has super armor from frames 11 to 54.}}
*{{change|A grab parameter increased for Flame Choke.}}
*{{buff|Dark Dive multihits deal more damage (1% → 1.2%) and the throw does more damage (7% → 9%) and knockback growth (82 → 90).}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*{{buff|Forward smash knockback growth|99|101}}
{{UpdateList|ver=1.1.3|char=Greninja}}
*{{buff|Up smash second hit sweetspot knockback growth|103|104}}
*{{buff|Down smash knockback growth|90|92}}
*{{buff|Shadow Sneak/Strike front hit knockback growth|102|104}}
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103}}
*{{buff|Shadow Dash knockback growth|90|92}}


=={{SSB4|King Dedede}}==
=={{SSB4|King Dedede}}==
*{{change|Timing for Inhale and Taste Test modified.}}
{{UpdateList|ver=1.1.3|char=King Dedede}}
*{{change|Facing restriction for Super Dedede Jump modified.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Forward smash clean hit knockback growth|99|100}}
{{UpdateList|ver=1.1.3|char=Kirby}}
*{{buff|Forward smash late hit knockback growth|66|67}}
*{{buff|Up smash clean hit knockback growth|102|103}}
*{{buff|Up smash mid hit knockback growth|96|97}}
*{{buff|Up smash late hit knockback growth|50|51}}
*{{buff|Down smash knockback growth|108|109}}
*{{buff|Forward aerial knockback growth|145|148}}
*{{change|Forward aerial hitlag modifier|1.0x|1.2x}}
*{{buff|Back aerial clean hit knockback growth|102|104}}
*{{buff|Back aerial late hit knockback growth|110|112}}
*{{buff|Up throw knockback growth|63|74}}
*{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Link}}==
*{{nerf|Jab looping hits deal less damage.}}
{{UpdateList|ver=1.1.3|char=Link}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{change|Aura Sphere (including custom variants) angle|80°|83°}}
{{UpdateList|ver=1.1.3|char=Lucario}}
*{{change|Aura Sphere (including custom variants) knockback growth|100|93}}
 
*{{change|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x}}
===[[Mega Lucario]]===
===[[Mega Lucario]]===
*{{change|Aura Sphere (including custom variants) knockback growth|100|93}}
{{UpdateList|ver=1.1.3|char=Mega Lucario}}
*{{change|Aura Sphere (including custom variants) base knockback|10|12}}
*{{change|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x}}


=={{SSB4|Lucas}}==
=={{SSB4|Lucas}}==
*{{buff|Neutral air looping hits damage|1|2}}
{{UpdateList|ver=1.1.3|char=Lucas}}
*{{buff|As a result, neutral air deals 4% more damage: 8 → 12.}}


=={{SSB4|Luigi}}==
=={{SSB4|Lucina}}==
*{{buff|Green Missile fully charged damage|19.8%|21%}}
{{UpdateList|ver=1.1.3|char=Lucina}}
*{{buff|Green Missile misfire damage|23%|25%}}
 
=={{SSB4|Marth}}==
{{UpdateList|ver=1.1.3|char=Marth}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
*{{buff|Forward smash sourspot damage|15%|16%}}
{{UpdateList|ver=1.1.3|char=Mewtwo}}
*{{buff|Forward smash hitbox size|2.0|3.0}}
*{{buff|Forward air startup|6 frames|5}}
*{{buff|Back air x-axis offset|5.1|5.5}}
*{{buff|Up air damage|9%|10%}}
*{{buff|Down air hitbox duration|2 frames|4}}
*{{change|Down throw angle|69|74}}


=={{SSB4|Pit}}==
==[[Mii Gunner]]==
*{{buff|Back air startup and landing lag reduced.}}
{{UpdateList|ver=1.1.3|char=Mii Gunner}}
 
=={{SSB4|Mr. Game & Watch}}==
{{UpdateList|ver=1.1.3|char=Mr. Game & Watch}}
 
=={{SSB4|Ness}}==
{{UpdateList|ver=1.1.3|char=Ness}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0}}
{{UpdateList|ver=1.1.3|char=Robin}}
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0}}
 
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5}}
=={{SSB4|Shulk}}==
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5}}
{{UpdateList|ver=1.1.3|char=Shulk}}
*{{change|Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70}}
 
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames}}
=={{SSB4|Sonic}}==
*{{buff|Down air (Levin) late hit damage increased: 5% → 8%}}
{{UpdateList|ver=1.1.3|char=Sonic}}
<!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}-->
 
=={{SSB4|Villager}}==
{{UpdateList|ver=1.1.3|char=Villager}}
 
==References==
[http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes]


=={{SSB4|Zelda}}==
{{SSB4 Updates}}
*{{buff|Nayru's Love back loop hits damage|1|2}}
*{{buff|Farore's Wind jumps much higher if used right after a midair jump.}}
*{{nerf|Phantom Slash deals less maximum damage|24|26}}


=={{SSB4|Zero Suit Samus}}==
[[Category:Lists]]
*{{buff|Plasma Whip has gained 2 extra hitboxes in the center of the attack.}}
[[Category:Free downloadable content]]
*{{buff|As a result, it deals 2% more damage: 8 → 10.}}