Charizard (SSB4)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Windbox|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Charizard Downtilt SSB4.gif|thumb|Charizard down tilt visualization. Red is hitbox and blue is windbox. 10 FPS.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
A crouching headbutt. It is a [[semi-spike]], but unlike Charizard's other tilt attacks, it is ineffective at KOing due to its base knockback and knockback growth both being below average Despite this, it is still useful for edge-guarding.
 
==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Start-up lag decreased|frame 11|9.}}
*{{buff|Ending lag decreased|frame 33|31.}}
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Down tilt received a windbox that pushes opponents inward, making it unable to whiff at close range.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Windbox|42}}
{{HitboxTableTitle|Windbox|42}}
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|}


==Timing==
{|class="wikitable"
!Windbox
|7-8
|-
!Hitbox
|9-10
|-
!Interruptible
|31
|-
!Animation length
|43
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavCharizard|g=SSB4}}
{{MvSubNavCharizard|g=SSB4}}
[[Category:Charizard (SSB4)]]
[[Category:Charizard (SSB4)]]
[[Category:Down tilts (SSB4)]]
[[Category:Down tilts (SSB4)]]