Lucario (SSB4): Difference between revisions

31 bytes removed ,  7 years ago
→‎Ground attacks: Removed false statement saying that Smash attacks gain range with aura
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(→‎Ground attacks: Removed false statement saying that Smash attacks gain range with aura)
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*{{buff|Up tilt has increased knockback (33/38/43 (base)/130 (growth) → 45/45/50/110), improving its combo and juggling potentials at low percentages.}}
*{{buff|Up tilt has increased knockback (33/38/43 (base)/130 (growth) → 45/45/50/110), improving its combo and juggling potentials at low percentages.}}
*{{nerf|All smash attacks have increased start-up (frame 21 → 22 (forward), frame 12/17 → 15/19 (up), frame 17 → 19 (down)) and ending lag (43 frames → 55 (forward), 56 frames → 64 (up), 48 frames → 55 (down)).}}
*{{nerf|All smash attacks have increased start-up (frame 21 → 22 (forward), frame 12/17 → 15/19 (up), frame 17 → 19 (down)) and ending lag (43 frames → 55 (forward), 56 frames → 64 (up), 48 frames → 55 (down)).}}
*{{buff|All smash attacks are stronger and have slightly increased ranges, both of which scale with Aura.}}
*{{buff|All smash attacks are stronger and have slightly increased ranges.}}
*{{nerf|Forward smash has lost its lingering hitbox and can no longer hit behind Lucario.}}
*{{nerf|Forward smash has lost its lingering hitbox and can no longer hit behind Lucario.}}
*{{buff|Up smash deals more damage (13% (clean)/9% (late) → 18% (sweetspot)/16% (sourspot)/13% (late)). It also consists of two hits instead of one, allowing it to KO grounded opponents more reliably.}}
*{{buff|Up smash deals more damage (13% (clean)/9% (late) → 18% (sweetspot)/16% (sourspot)/13% (late)). It also consists of two hits instead of one, allowing it to KO grounded opponents more reliably.}}
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