F-Zero Grand Prix: Difference between revisions
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Serpent King (talk | contribs) (I like "stage" more though.) |
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F-Zero Grand Prix can be accessed with an [[Action Replay]]. The camera follows whoever is furthest on the track; players that don't follow along get left behind and will be KO'd as the blast line moves. This can lead to multiple self-destructs if the leader keeps on running. Crossing the finish line ends the match. | F-Zero Grand Prix can be accessed with an [[Action Replay]]. The camera follows whoever is furthest on the track; players that don't follow along get left behind and will be KO'd as the blast line moves. This can lead to multiple self-destructs if the leader keeps on running. Crossing the finish line ends the match. | ||
F-Zero Grand Prix is also the setting of {{SSBM|Mute City}} (''Melee''), [[Big Blue]] (''Melee'' and ''Brawl''), and [[Port Town Aero Dive]] (''Brawl''). | F-Zero Grand Prix is also the setting of {{SSBM|Mute City}} (''Melee''), [[Big Blue]] (''Melee'' and ''Brawl''), and [[Port Town Aero Dive]] (''Brawl'' and ''Super Smash Bros for Wii U''). | ||
The stage's internal name, as seen in the {{SSBM|debug menu}}, is 8-1BBROUTE, where "8-1" refers to its position in Adventure Mode and "BBROUTE" presumably is short for "Big Blue Route". | The stage's internal name, as seen in the {{SSBM|debug menu}}, is 8-1BBROUTE, where "8-1" refers to its position in Adventure Mode and "BBROUTE" presumably is short for "Big Blue Route". |