Super Smash Bros. Melee

V-cancelling: Difference between revisions

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m (Length seems fine to me, anything it needs is covered by the tech data tag. It's amazing though. Melee's been out for 15 years and people are still finding new things about it.)
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It was documented by {{Sm|Achilles1515}} in September 2015.
It was documented by {{Sm|Achilles1515}} in September 2015.
It is the only technique in ''Melee'' to not return in ''Project M''.


==See also==
==See also==

Revision as of 16:09, July 5, 2017

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Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of DI

V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing the L button or R button a maximum of 3 frames before the hitboxes collide. In order to V-cancel, a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations.

It was documented by Achilles1515 in September 2015.

It is the only technique in Melee to not return in Project M.

See also

External links