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|Sound effect||''Smash 64''||On impact, each hitbox produces a sound effect with a given type (punch, kick, slash, shock, burn, etc.) and severity (small, medium, large; in Brawl huge is introduced for certain types). | |Sound effect||''Smash 64''||On impact, each hitbox produces a sound effect with a given type (punch, kick, slash, shock, burn, etc.) and severity (small, medium, large; in Brawl huge is introduced for certain types). | ||
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|Reflectiveness||''Smash 64''||Determines whether the hitbox can be [[reflect]]ed. | |Reflectiveness||''Smash 64''||Determines whether the hitbox can be [[reflect]]ed. Usually a [[projectile]]. | ||
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|Absorptiveness||''Smash 64''||Determines whether the hitbox can be [[absorb]]ed. | |Absorptiveness||''Smash 64''||Determines whether the hitbox can be [[absorb]]ed. Usually a projectile. | ||
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|Blockability||''Melee''?||Determines whether the hitbox can be shielded. | |Blockability||''Melee''?||Determines whether the hitbox can be shielded. | ||
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|Rebound||''Melee''||Determines whether a move is interrupted when it clangs with another move. | |[[Rebound]]||''Melee''||Determines whether a move is interrupted with an animation while on the ground when it clangs with another move. | ||
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|Type||''Brawl''||Determines what kind of [[sticker]]s can power up the attack: [[arm]], [[leg]], [[body]], [[weapon]], etc. | |Type||''Brawl''||Determines what kind of [[sticker]]s can power up the attack: [[arm]], [[leg]], [[body]], [[weapon]], etc. |