Hitbox: Difference between revisions

90 bytes added ,  8 years ago
m
(Lol why was that bolded)
Line 79: Line 79:
|Sound effect||''Smash 64''||On impact, each hitbox produces a sound effect with a given type (punch, kick, slash, shock, burn, etc.) and severity (small, medium, large; in Brawl huge is introduced for certain types).
|Sound effect||''Smash 64''||On impact, each hitbox produces a sound effect with a given type (punch, kick, slash, shock, burn, etc.) and severity (small, medium, large; in Brawl huge is introduced for certain types).
|-
|-
|Reflectiveness||''Smash 64''||Determines whether the hitbox can be [[reflect]]ed.
|Reflectiveness||''Smash 64''||Determines whether the hitbox can be [[reflect]]ed. Usually a [[projectile]].
|-
|-
|Absorptiveness||''Smash 64''||Determines whether the hitbox can be [[absorb]]ed.
|Absorptiveness||''Smash 64''||Determines whether the hitbox can be [[absorb]]ed. Usually a projectile.
|-
|-
|Blockability||''Melee''?||Determines whether the hitbox can be shielded.
|Blockability||''Melee''?||Determines whether the hitbox can be shielded.
|-
|-
|Rebound||''Melee''||Determines whether a move is interrupted when it clangs with another move.
|[[Rebound]]||''Melee''||Determines whether a move is interrupted with an animation while on the ground when it clangs with another move.
|-
|-
|Type||''Brawl''||Determines what kind of [[sticker]]s can power up the attack: [[arm]], [[leg]], [[body]], [[weapon]], etc.
|Type||''Brawl''||Determines what kind of [[sticker]]s can power up the attack: [[arm]], [[leg]], [[body]], [[weapon]], etc.