Project64k: Difference between revisions

416 bytes added ,  7 years ago
Mupen64++ now supports netplay, though the guide on Anther's Ladder seems to suggest that P64k is still the most commonly used emulator, presumably due to being the most well-understood.
(Mupen64++ now supports netplay, though the guide on Anther's Ladder seems to suggest that P64k is still the most commonly used emulator, presumably due to being the most well-understood.)
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[[File:SSB64k.png|thumb|''Super Smash Bros.'' being played on Project64k.]]
[[File:SSB64k.png|thumb|''Super Smash Bros.'' being played on Project64k.]]
'''Project64k''' is a modified version of the [[Nintendo 64]] emulator, {{s|wikipedia|Project64}} 1.4. It was originally created by Hotquik and is currently developed by {{Sm|Smasherx74}}. As a Nintendo 64 emulator, the program has the ability to run ''[[Super Smash Bros.]]'', as well as a majority of the Nintendo 64's library. Unless the user has an N64 controller adapter for PC, they will generally be using a [[keyboard]] to play.
'''Project64k''' is a modified version of the [[Nintendo 64]] emulator, {{s|wikipedia|Project64}} 1.4. It was originally created by Hotquik and is currently developed by {{Sm|Smasherx74}}. As a Nintendo 64 emulator, the program has the ability to run ''[[Super Smash Bros.]]'', as well as a majority of the Nintendo 64's library. Project64k's name is a pun on the term


Compared to other emulators of its type, including Project64, {{s|wikipedia|Mupen64Plus}}, [[wikipedia:1964 (emulator)|1964]], and other projects, Project64k remains one of the most commonly used emulators in the ''Smash'' community due to its built-in ability to play its games via the Internet with {{s|wikipedia|Kaillera}}. As a result of this, a majority of online tournaments for ''Super Smash Bros.'' are held with the emulator, especially due to the large size of [[The Galaxy]] dedicated server. Despite this, Kaillera's capabilities have been criticised for [[Wi-Fi lag|lag]] problems, though these have since been abated by the rise of player-to-player connections.
Compared to many other emulators of its type, including its base project of Project64, [[wikipedia:1964 (emulator)|1964]], and other projects, Project64k remains one of the most commonly used emulators in the ''Smash'' community due to its built-in ability to [[netplay|play games with others via the Internet]] with {{s|wikipedia|Kaillera}}. As a result of this, a majority of online tournaments for ''Super Smash Bros.'' are held with the emulator, often either via servers such as Atlantis Smash, or, more frequently, via peer-to-peer connections. Although a number of Nintendo 64 emulators have started to support online play, such as {{s|wikipedia|Mupen64Plus}}, Project64k is still the most widely used emulator for ''Smash 64'' netplay, owing to the greater familiarity of the emulator; that said, a number of hacks for emulators can allow for crossplay between Project64k and Mupen64Plus.
 
Project64k has notably seen use at [[tournament]]s for ''Smash 64'', and the use of the emulator is actually preferred by some players, who may use unusual [[controller]]s for the game outside of the standard [[Nintendo 64 controller]], such as [[keyboard]]s.  


Outside of these facilities for netplay, the emulator has also been popular for its use in [[tool-assisted superplay]]s, due to its extensive hacking capabilities that feature compatibility with [[GameShark]] and [[Action Replay]], and other features, such as frame-by-frame play.
Outside of these facilities for netplay, the emulator has also been popular for its use in [[tool-assisted superplay]]s, due to its extensive hacking capabilities that feature compatibility with [[GameShark]] and [[Action Replay]], and other features, such as frame-by-frame play.