Whirling Fortress: Difference between revisions

→‎Customization: flying fortress vs. knockback
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{{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}}
{{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}}
# '''Whirling Fortress''': Default.
# '''Whirling Fortress''': Default.
# '''Flying Fortress''': Increases vertical distance, to about twice the regular height, at cost of horizontal distance and damage dealt. Launches foes, only hitting once for about 5% damage (despite the game saying it does no damage). Synergizes well with [[Flying Slam|Dash Slash]], where the Claw can move Bowser horizontally and then Flying Fortress to go vertically.
# '''Flying Fortress''': Increases vertical distance, to about twice the regular height, at cost of horizontal distance and damage dealt. Launches foes, only hitting once for about 5% damage (despite the game saying it does no damage). Synergizes well with [[Flying Slam|Dash Slash]], where the Claw can move Bowser horizontally and then Flying Fortress to go vertically. However, when using this move while taking knockback, it won't rise as high or at all.
# '''Sliding Fortress''': Increased horizontal distance, going as far as the entire stage of Battlefield. Only hits once, doing 6% damage and reduced knockback. Takes longer to start up than the default move, making it less useful as a quick [[out of shield]] option. Also has increased endlag as well.
# '''Sliding Fortress''': Increased horizontal distance, going as far as the entire stage of Battlefield. Only hits once, doing 6% damage and reduced knockback. Takes longer to start up than the default move, making it less useful as a quick [[out of shield]] option. Also has increased endlag as well.


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