User:EXemplary Logic/Boss: Difference between revisions
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{{DISPLAYTITLE:eXemplary Logic (boss)}} | |||
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!colspan=2 style="font-size:110%; text-align:center; background-color:#eeeeee; color:#000000;" | eXemplary Logic | !colspan=2 style="font-size:110%; text-align:center; background-color:#eeeeee; color:#000000;" | eXemplary Logic | ||
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|colspan=2 style="text-align:center;background-color:#ffffff;"|[[Image:eXemplaryLogic.png|256px]]<br>[[Image:SmashBrosSymbol.svg|50px]] | |colspan=2 style="text-align:center;background-color:#ffffff;"|[[Image:eXemplaryLogic.png|256px]]<br>[[Image:SmashBrosSymbol.svg|50px]] | ||
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|[[User:eXemplary Logic|Themselves]] | |[[User:eXemplary Logic|Themselves]] | ||
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'''eXemplary Logic''' is the final bonus boss of | '''eXemplary Logic''' is the final bonus boss of whatever the current fangame of the month is. Once unlocked, they are fought on Final Destination. | ||
True to their nature, X and L fight as a pair with very distinct roles. X is the brunt of the duo's offense, possessing most of the attacking moves and therefore being the one that usually needs to be paid more attention to. L supports from the sidelines, tending to hover away from the fight while delivering occasional boosts if not interrupted. The two units share health, so they cannot be taken out one at a time. | True to their nature, X and L fight as a pair with very distinct roles. X is the brunt of the duo's offense, possessing most of the attacking moves and therefore being the one that usually needs to be paid more attention to. L supports from the sidelines, tending to hover away from the fight while delivering occasional boosts if not interrupted. The two units share health, so they cannot be taken out one at a time. | ||
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|Drums of Sleep [[Image:ZeldaSymbol.svg|16px]]||8% (slap), 3% (shockwave)||"Time for zeds!"<br/>"Get some shut-eye, will ya?"<br/>"Who doesn't love percussive maintenance?"||X summons a giant Goron hand to slap the stage six times, each one covering a third of the stage. The slaps are powerful meteor smashes, while the shockwaves put grounded players to sleep. | |Drums of Sleep [[Image:ZeldaSymbol.svg|16px]]||8% (slap), 3% (shockwave)||"Time for zeds!"<br/>"Get some shut-eye, will ya?"<br/>"Who doesn't love percussive maintenance?"||X summons a giant Goron hand to slap the stage six times, each one covering a third of the stage. The slaps are powerful meteor smashes, while the shockwaves put grounded players to sleep. | ||
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|Endure [[Image:PokemonSymbol.svg|16px]]||—||"Nuh-uh."<br/>"rrrrrrrrgh"<br/>"Didn't 'urt."||If the player takes the duo down to 0 HP with a move that does less than 15% damage, they use this move to remain at 1 HP, followed by becoming invincible and using a Trump Card. | |||
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|Follow Me [[Image:PokemonSymbol.svg|16px]]||—||"Stay on target!"<br/>"Get over here!"<br/>"Bring it!"||X waggles a finger at the player. For the next 20 seconds, the player is incapable of facing away from X, and can therefore only move away by drifting while in the air (and even then, only at half speed). In addition, L is not kept within view of the camera. This move is used if the player focuses too many attacks on L, so they cannot simply bash him and stop his shenanigans with little effort. | |Follow Me [[Image:PokemonSymbol.svg|16px]]||—||"Stay on target!"<br/>"Get over here!"<br/>"Bring it!"||X waggles a finger at the player. For the next 20 seconds, the player is incapable of facing away from X, and can therefore only move away by drifting while in the air (and even then, only at half speed). In addition, L is not kept within view of the camera. This move is used if the player focuses too many attacks on L, so they cannot simply bash him and stop his shenanigans with little effort. | ||
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|Tattle [[Image:MarioSymbol.svg|16px]]||—||"Identified."<br/>"Tactics analyzed; adaptive shielding online."<br/>"Shield may now be raised."||L scans the player, allowing him to deploy a shield that reduces incoming damage by 20%. Dodging the scan means the shield can't activate, but it's very quick to come out. Both units are shielded for 15 seconds. | |Tattle [[Image:MarioSymbol.svg|16px]]||—||"Identified."<br/>"Tactics analyzed; adaptive shielding online."<br/>"Shield may now be raised."||L scans the player, allowing him to deploy a shield that reduces incoming damage by 20%. Dodging the scan means the shield can't activate, but it's very quick to come out. Both units are shielded for 15 seconds. | ||
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===Trump Cards=== | |||
If XL is not finished off with an attack that does 15% damage or more, they remain at 1 HP and become invincible for the duration of one final attack. Once this attack is over, they do nothing but sit vulnerable for 10 seconds. If the player refuses to hit them one last time, they will use another one in an infinite cycle. Any of L's continuous effects end once a Trump Card is used. | |||
{|class="wikitable" | |||
!Name!!Damage!!Quotes!!Description | |||
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|Blast-O-Matic [[Image:DKSymbol.svg|16px]]||64%||{{color|#0000bf|"I think it's time, so says my twin,}} {{color|#bf0000|just one more move, and then we win!"}}||The duo begin circling around the player with eyes locked on. The instant the two are on perfect opposite sides of the player, they fire an energy beam between themselves that is a guaranteed KO. This occurs at a random time but is slightly telegraphed with a flicker of light and a slightly slower rotation rate. | |||
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|Chain Attack [[Image:XenobladeSymbol.svg|16px]]||15%, 1%*20, 25%, 7%*7+41%||{{color|#0000bf|"Metal Blast!"}}<br/>{{color|#bf0000|"Monado Cyclone!"}}<br/>{{color|#0000bf|"Glorious Meteor!"}}<br/>{{color|#bf0000|"MASSACRE LOTUS!"}}||The duo fires four attacks in quick succession: a piercing ray of dull energy with massive freeze frames, a multi-hitting tornado that covers most of the stage and results in tripping, a summoned meteor with a large blast radius that stuns, and an eight-hit combo attack whose final hit obliviates the player if they were hit by the second or third attacks. | |||
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|Elemental Plasms [[Image:PikminSymbol.svg|16px]]||10%||{{color|#0000bf|"Do not think lightly of the elements of nature!"}}<br/>{{color|#bf0000|"There oughta be ''something'' in here you ain't immune to!"}}||The duo summon a rain of golden plasma balls across the stage, similar to PK Starstorm in Brawl. Each individual blob has a random effect on hit and sends the player in a random direction between 20 and 160 degrees. Most of them are of the "safer" list of Normal, Slash, Flame, Electric, Water, Grass, Darkness, Magic, and even Coin. The slightly larger blobs are of more dangerous effects like Slip, Sleep, Stun, Bury, Flower, Reverse, Down, and Paralyze, and being hit by one of them sends a sparkling blob of Obliviate directly at the player. | |||
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|Genesis Supernova [[Image:PokemonSymbol.svg|16px]]||151%||{{color|#0000bf|"The laws of physics are ours to command."}}<br/>{{color|#bf0000|"Feel the weight of your existence!"}}||The duo spiral around each other to form a DNA-shaped cage that follows the player. Once complete, it detonates with an unblockable one-frame hitbox that covers the entire screen. The timing of the weaving and the detonation is extremely variable, between one second to twenty seconds, but a distinctive flash lets quick reflexes dodge rather easily. | |||
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|Lunar Termination [[Image:ZeldaSymbol.svg|16px]]||72%||{{color|#0000bf|"You have waited for too long."}}<br/>{{color|#bf0000|"A terrible fate awaits you!"}}||Majora's Moon falls from the sky, which crushes the player on impact. It's easier to dodge at the sides than the middle, which is why the duo attempt to push the player into the middle as it falls. | |||
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|Maximum Velocity [[Image:FZeroSymbol.svg|16px]]||77%||{{color|#0000bf|"Only our light can outspeed us."}}<br/>{{color|#bf0000|"Time to bust through that sound barrier!"}}||The duo begin to fly at incredible speed towards the camera, dealing extreme damage on contact and looping back around for several passes. A spark of light is the only indication that the player must run or dodge to not get hit a split-second later. The duo make three passes a second with a total of ten laps each. | |||
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|Universal Reboot [[Image:MarioSymbol.svg|16px]]||—||{{color|#0000bf|"Can you survive the beginning of the universe?"}}<br/>{{color|#bf0000|"Ready to be blown into stardust?"}}||A vortex opens in the middle of the stage as all manner of space junk begins to be sucked in from offscreen. The junk does about 3% but can easily knock the player into the vortex, which grows slowly but doesn't end up larger than a Smart Bomb's max radius. After ten to twenty seconds, the vortex closes and detonates, which does no damage if the player isn't caught, but obliviates them if they are. | |||
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Revision as of 13:53, April 14, 2017
eXemplary Logic | |
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Universe | Super Smash Bros. |
HP | 1,000 (no resistances or weaknesses) |
Designed by | Themselves |
eXemplary Logic is the final bonus boss of whatever the current fangame of the month is. Once unlocked, they are fought on Final Destination.
True to their nature, X and L fight as a pair with very distinct roles. X is the brunt of the duo's offense, possessing most of the attacking moves and therefore being the one that usually needs to be paid more attention to. L supports from the sidelines, tending to hover away from the fight while delivering occasional boosts if not interrupted. The two units share health, so they cannot be taken out one at a time.
Initiating the fight will play a short cutscene where XL and the player's character do a bit of trash-talking, in a manner true to the style of that character's home series.
How to unlock
In order to unlock the battle versus XL, the player must clear every other single player mode with every character, including achieving a score of greater than zero for all untimed stadium modes.
Moveset
XL's moveset consists entirely of moves or mechanics from various other games represented in Smash Bros. It also may not even be complete, so watch it.
Trump Cards
If XL is not finished off with an attack that does 15% damage or more, they remain at 1 HP and become invincible for the duration of one final attack. Once this attack is over, they do nothing but sit vulnerable for 10 seconds. If the player refuses to hit them one last time, they will use another one in an infinite cycle. Any of L's continuous effects end once a Trump Card is used.