Sheik (SSBM)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox of Sheik's up smash. Sheik puts her arms above herself and quickly, violently separates them ...) |
|||
(8 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]] | [[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]] | ||
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game, but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own. | Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game (being the second strongest up smash, only exceeded by {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}}), but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own. | ||
{{ | ==Hitboxes== | ||
{{ | ===NTSC=== | ||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Hit 1|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBM|17}} | |||
|sd=+4 | |||
|angle=90 | |||
|bk=50 | |||
|ks=105 | |||
|fkv=0 | |||
|r=900 | |||
|bn=42 | |||
|xpos=700 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSBM|17}} | |||
|sd=+4 | |||
|angle=90 | |||
|bk=50 | |||
|ks=105 | |||
|fkv=0 | |||
|r=900 | |||
|bn=22 | |||
|xpos=700 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{HitboxTableTitle|Hit 2|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=88 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=800 | |||
|bn=42 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=88 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=800 | |||
|bn=22 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=78 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=42 | |||
|xpos=750 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=3 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=78 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=22 | |||
|xpos=750 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
|} | |||
===PAL=== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Hit 1|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBM|16}} | |||
|damagebg=nerf | |||
|sd=+4 | |||
|angle=90 | |||
|bk=50 | |||
|ks=102 | |||
|ksbg=nerf | |||
|fkv=0 | |||
|r=900 | |||
|bn=42 | |||
|xpos=700 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSBM|16}} | |||
|damagebg=nerf | |||
|sd=+4 | |||
|angle=90 | |||
|bk=50 | |||
|ks=102 | |||
|ksbg=nerf | |||
|fkv=0 | |||
|r=900 | |||
|bn=22 | |||
|xpos=700 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{HitboxTableTitle|Hit 2|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=88 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=800 | |||
|bn=42 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=88 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=800 | |||
|bn=22 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=78 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=42 | |||
|xpos=750 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=3 | |||
|damage={{ChargedSmashDmgSSBM|13}} | |||
|angle=78 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=22 | |||
|xpos=750 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
|} | |||
====Summary==== | |||
*{{nerf|Hit 1 damage decreased by 1.}} | |||
*{{nerf|Hit 1 knockback scaling decreased by 3.}} | |||
== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !Charges between | ||
|10 | |10-11 | ||
|- | |- | ||
! | !Head and lower arms intangible | ||
|12-16 | |||
|- | |||
!Hit 1 | |||
|12 | |12 | ||
|- | |- | ||
! | !Hit 2 | ||
|14-16 | |14-16 | ||
|- | |- | ||
Line 25: | Line 212: | ||
!Animation length | !Animation length | ||
|47 | |47 | ||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=LagChargeE|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |- | ||
|Head and lower arms {{FrameStrip|t=Vulnerable|c=11}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=31}} | |||
{{FrameStripEnd}} | |||
|} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | |||
{{MvSubNavSheik|g=SSBM}} | |||
[[Category:Sheik (SSBM)]] | [[Category:Sheik (SSBM)]] | ||
[[Category:Up smashes]] | [[Category:Up smashes (SSBM)]] |
Latest revision as of 18:17, February 21, 2017
Overview[edit]
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game (being the second strongest up smash, only exceeded by Pikachu's), but otherwise does moderate knockback when sourspotted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise combo ability and accuracy to lead into it. In the NTSC version of Melee, it can be a reliable KO move after a down throw chaingrab or a down throw on its own.
Hitboxes[edit]
NTSC[edit]
PAL[edit]
Summary[edit]
- Hit 1 damage decreased by 1.
- Hit 1 knockback scaling decreased by 3.
Timing[edit]
Charges between | 10-11 |
---|---|
Head and lower arms intangible | 12-16 |
Hit 1 | 12 |
Hit 2 | 14-16 |
Interruptible | 40 |
Animation length | 47 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||
Head and lower arms |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|