Master Hand (SSB4): Difference between revisions
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|Finger Walk||12%||Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them. | |Finger Walk||12%||Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them. | ||
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|Fireball Blitz||11%||Master Hand produces a large fireball and squeezes it, causing it to break into fragments that scatter across the stage. | |Fireball Blitz||11%||Master Hand produces a large orange fireball and squeezes it, causing it to break into fragments that scatter across the stage. | ||
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|Flying Punch||46%||Master Hand zooms in from the background with a punch. | |Flying Punch||46%||Master Hand zooms in from the background with a punch. | ||
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|Icy Wind||0% from wind, 6% from ice||Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the [[Frozen]] status effect on impact. | |Icy Wind||0% from wind, 6% from ice||Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the [[Frozen]] status effect on impact. | ||
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|Jetstream||33%||Master Hand fires into the air like a rocket and swoops in from the background. | |Jetstream||33%||Master Hand points out his middle, thumb, and pinky fingers and fires into the air like a rocket and swoops in from the background. | ||
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|Laser Nail||8% per hit||Master Hand fires a laser from each fingertip. Unlike in previous installments, all of the lasers are on the same plane as the player rather than in the foreground or background most of the time, and as such, the lasers have colliding hitboxes at all times, making the attack more effective in general. | |Laser Nail||8% per hit||Master Hand fires a blue laser from each fingertip. Unlike in previous installments, all of the lasers are on the same plane as the player rather than in the foreground or background most of the time, and as such, the lasers have colliding hitboxes at all times, making the attack more effective in general. | ||
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|Platform Dealer||0%||Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through. | |Platform Dealer||0%||Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through. | ||
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|Sleeper Grab||11%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an [[asleep]] state. | |Sleeper Grab||11%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an [[asleep]] state. | ||
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|Snapper||11%||Master Hand snaps his fingers. If the player is hit by this on the ground, they are instantly [[stun]]ned. | |Snapper||11%||Master Hand snaps his fingers, creating blue and green energy with yellow stars. If the player is hit by this on the ground, they are instantly [[stun]]ned. | ||
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|Toss Grab||17%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards. | |Toss Grab||17%||Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards. |