Gust Bellows: Difference between revisions
→How to counteract
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**The character has been buffed via customizations. (i.e. Speed-type [[Equipment]]). | **The character has been buffed via customizations. (i.e. Speed-type [[Equipment]]). | ||
**The character is invincible, either due to respawning, certain pieces of custom equipment that grant invincibility, or from collecting a [[Super Star]]. | **The character is invincible, either due to respawning, certain pieces of custom equipment that grant invincibility, or from collecting a [[Super Star]]. | ||
**The character has certain special moves that can reduce or cancel momentum, therefore making gust bellows ineffective. | |||
*Holding up a [[Shield]] will render the shielding character immune to the windbox from the Gust Bellows, it's best advised not to [[roll]], [[spot dodge]], or have one's [[Shield Jump|shield broken]]. | *Holding up a [[Shield]] will render the shielding character immune to the windbox from the Gust Bellows, it's best advised not to [[roll]], [[spot dodge]], or have one's [[Shield Jump|shield broken]]. | ||
*Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent. | *Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent. |