Ganondorf (SSB4)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Ganondorf performs a backflip kick. The move covers a wide range and is quick, being Ganondorf's fastest-starting move. The late hit [[semi-spike]]s, making it dangerous offstage. The semi-spike of the up air is the beginning of the Gungnir, a true combo popularized by {{Sm|Gungnir}}. Overall, the move has high utility and is relatively powerful, with its clean hit KOing around 100% near the ledge of a stage. | Ganondorf performs a backflip kick. The move covers a wide range and is quick, being Ganondorf's fastest-starting move. The late hit [[semi-spike]]s, making it dangerous offstage. The semi-spike of the up air is the beginning of the Gungnir, a true combo popularized by {{Sm|Gungnir}}. Overall, the move has high utility and is relatively powerful, with its clean hit KOing around 100% near the ledge of a stage. | ||
==Update History== | |||
'''{{GameIcon|ssb4-3ds}} 1.0.4''' | |||
*{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}} | |||
'''{{GameIcon|ssb4}} 1.1.3''' | |||
*{{buff|Neutral, forward, back and up aerials all have 1 frame less landing lag.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:26, January 26, 2017
Overview
Ganondorf performs a backflip kick. The move covers a wide range and is quick, being Ganondorf's fastest-starting move. The late hit semi-spikes, making it dangerous offstage. The semi-spike of the up air is the beginning of the Gungnir, a true combo popularized by Gungnir. Overall, the move has high utility and is relatively powerful, with its clean hit KOing around 100% near the ledge of a stage.
Update History
- Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
- Neutral, forward, back and up aerials all have 1 frame less landing lag.
Hitboxes
Timing
Attack
Early hitboxes | 6-10 |
---|---|
Mid hitboxes | 11-13 |
Late hitboxes | 14-16 |
Autocancel | 25-34 |
Animation length | 34 |
Landing lag
Animation length | 19 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
|