Momentum canceling: Difference between revisions
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When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages far higher than the percentage a character would normally (without momentum canceling or DI) be KO'd at. While less effective against attacks with high [[knockback|knockback scaling]], such as {{SSBB|Luigi}}'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches. | When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages far higher than the percentage a character would normally (without momentum canceling or DI) be KO'd at. While less effective against attacks with high [[knockback|knockback scaling]], such as {{SSBB|Luigi}}'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches. | ||
In | In [[Smash 4]], momentum canceling is apparently still existent but due to the changes to [[hitstun]] canceling, momentum canceling is almost impossible utilise and characters in Brawl that were able to slow/halt their momentum may not be able to in Smash 4. A prime example is "[[Mr. Game & Watch]]* where [[Oil Panic]] can no longer completely cancel momentum at all due to it being deliberately removed. | ||
==How to perform== | ==How to perform== |