Ike (SSB4): Difference between revisions

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Ike's good [[approach]] is one of his noticeable divergences from the typical heavyweight archetype, a trait shared with his fellow heavyweights {{SSB4|Shulk}} and {{SSB4|Cloud}}. His sword, {{s|fireemblemwiki|Ragnell}}, grants him very long and disjointed range that is surpassed only by Shulk's Monado and Cloud's Buster Sword. Ike's neutral, forward, and back aerials are good approach options, as the former has low landing lag, while the latter two deal high shieldstun due to their damage outputs and ability to [[auto-cancel]] from a [[short hop]], making them safe on shield. His forward aerial stands out the most, however, due to its good damage output, high knockback growth and large range in front of Ike. Aside from being his most reliable approach option thanks to these traits, it also makes him a surprisingly difficult character to [[punish]] when it is spaced properly. In addition, Ike's aerials' speed and range make him capable at [[Pressure|pressuring]] opponents.  
Ike's good [[approach]] is one of his noticeable divergences from the typical heavyweight archetype, a trait shared with his fellow heavyweights {{SSB4|Shulk}} and {{SSB4|Cloud}}. His sword, {{s|fireemblemwiki|Ragnell}}, grants him very long and disjointed range that is surpassed only by Shulk's Monado and Cloud's Buster Sword. Ike's neutral, forward, and back aerials are good approach options, as the former has low landing lag, while the latter two deal high shieldstun due to their damage outputs and ability to [[auto-cancel]] from a [[short hop]], making them safe on shield. His forward aerial stands out the most, however, due to its good damage output, high knockback growth and large range in front of Ike. Aside from being his most reliable approach option thanks to these traits, it also makes him a surprisingly difficult character to [[punish]] when it is spaced properly. In addition, Ike's aerials' speed and range make him capable at [[Pressure|pressuring]] opponents.  


Ike's strong [[combo]] game is another noticeable divergence from the heavyweight archetype. His neutral aerial, down tilt, up throw and down throw all launch opponents at favorable angles, allowing him to follow up with his aerials and thus perform short, yet impressively damaging combos. Up throw in particular is noteworthy due to its low knockback growth enabling it to lead into his forward or up aerials even at high percentages, providing him with a few invaluable KO set-ups. In addition to its aforementioned benefits, forward aerial is also a good combo tool; if auto-canceled properly, it can chain into itself up to three times at medium percentages, racking up roughly 35%. Although not as consistent as the aforementioned moves, his up tilt and back throw also have combo potential; the former can lead to juggle situations, while the latter can combo into his dash attack at medium percentages if the opponent misses their [[tech]].
Ike also possesses a surprisingly strong [[combo]] for a heavyweight, with many moves being able to flow consistently with each other till moderate percents. His neutral aerial, down tilt, up throw and down throw all launch opponents at favorable angles, allowing him to follow up with his aerials and thus perform short, yet impressively damaging combos. Up throw in particular is noteworthy due to its low knockback growth enabling it to lead into his forward or up aerials even at high percentages, providing him with a few invaluable KO set-ups. In addition to its aforementioned benefits, forward aerial is also a good combo tool; if auto-canceled properly, it can chain into itself up to three times at medium percentages, racking up roughly 35%. Although not as consistent as the aforementioned moves, his up tilt and back throw also have combo potential; the former can lead to juggle situations, while the latter can combo into his dash attack at medium percentages if the opponent misses their [[tech]].


While Ike has traits that make him stand out from his fellow heavyweights, he nonetheless boasts outstanding power just like they do. All of his smash attacks are among the strongest of their respective kinds, with his forward smash being noteworthy as the fifth strongest forward smash in the game. His forward and up smashes both have long ranges, which also grants them utility against both grounded and aerial opponents. Up smash in particular covers a wide, overhead arc around Ike and has a large number of active frames, making it a deadly option at the edge and a good option for punishing [[roll]]s. While these moves suffer from extreme amounts of start-up and ending lag, Ike is not reliant on them to KO. In addition to their aforementioned approach potentials, his forward and back aerials boast respectable strength, making them safe KOing options near the edge, while he also has his aforementioned KO set-ups from his up throw. Ike has an effective edge-guarding game, courtesy of a number of powerful options: his forward and back aerials, his down aerial's [[meteor smash]]ing hitbox, and his neutral special, [[Eruption]], which is chargeable and possesses a large hitbox. Furthermore, his excellent endurance enables him to use the [[rage]] mechanic effectively, boosting his already strong power.
While Ike has traits that make him stand out from his fellow heavyweights, he nonetheless boasts outstanding power just like they do. All of his smash attacks are among the strongest of their respective kinds, with his forward smash being noteworthy as the fifth strongest forward smash in the game. His forward and up smashes both have long ranges, which also grants them utility against both grounded and aerial opponents. Up smash in particular covers a wide, overhead arc around Ike and has a large number of active frames, making it a deadly option at the edge and a good option for punishing [[roll]]s. While these moves suffer from extreme amounts of start-up and ending lag, Ike is not reliant on them to KO. In addition to their aforementioned approach potentials, his forward and back aerials boast respectable strength, making them safe KOing options near the edge, while he also has his aforementioned KO set-ups from his up throw. Ike has an effective edge-guarding game, courtesy of a number of powerful options: his forward and back aerials, his down aerial's [[meteor smash]]ing hitbox, and his neutral special, [[Eruption]], which is chargeable and possesses a large hitbox. Furthermore, his excellent endurance enables him to use the [[rage]] mechanic effectively, boosting his already strong power.
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