User:Luigi540: Difference between revisions
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*[[OUTFOXX'D]] March 26th, 2016 | *[[OUTFOXX'D]] March 26th, 2016 | ||
*[[Midwest Mayhem 2]] April 30th, 2016 | *[[Midwest Mayhem 2]] April 30th, 2016 | ||
*[[Smash 'N' Splash 2]] June 11th-12th, 2016 | *[[Smash 'N' Splash 2]] June 11th-12th, 2016 | ||
*[[Smash the Record 2016]] November 11th-13th, 2016 | |||
==Future tournaments I will attend== | ==Future tournaments I will attend== | ||
*[[GENESIS 4]] January 20th-22th, 2017 | *[[GENESIS 4]] January 20th-22th, 2017 | ||
*[[Frostbite 2017]] February 25th-26th, 2017 | *[[Frostbite 2017]] February 25th-26th, 2017 |
Revision as of 23:14, November 13, 2016
- Luigi540's Pro Tip: Don't sleep on very good players, new players, or any players that mains low tier charcters. If you do, you are making your matches harder than you think. That's why upsets can occur.
Luigi540 | |
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Character info | |
Smash 4 main | Zero Suit Samus |
Miscellaneous info | |
Skill | Almost great in Smash 4, but still needs improvement and fix my critical mistake so I can be compete in tournaments. |
If you want to view recovery tier list, go here.
Any questions to ask me about competitive play, go here.
Melee Feats
I spent more time playing Melee and accomplished some feats.
- I cleared classic on very hard with 4 characters (Roy, Marth, Dr. Mario, and Mr. Game & Watch) w/o continuing. I was fast enough to beat Crazy Hand with Marth and Roy.
- I also cleared classic and Crazy Hand on very hard with 4 characters (Peach, Kirby, Luigi, and Jigglypuff) w/o continuing and stock loss (it is very hard because I end up losing a stock on some stage and I had start over again).
- I cleared adventure and Giga Bowser on normal with 3 characters (Peach, Yoshi, and Jigglypuff) w/o continuing and stock loss.
- I cleared adventure and Giga Bowser on hard with Peach w/o continuing and stock loss.
- I cleared adventure on very hard with Peach w/o continuing (I was fast enough to fight Giga Bowser). It is very difficult to do it without continues, even if I make some CPU characters to SD, back throw or use her up special for a KO during Multi-man battle, and use down smash alot ending with a forward throw on giant Bowser and giant Donkey Kong at very high percentage.
- I cleared all star on easy w/o taking damage with Marth.
- I cleared all star on normal with Marth w/o continuing and using Heart Containers.
- I cleared all star on very hard with Roy w/o continuing.
- I cleared event 50 with all characters. I cleared event 50 very fast with Peach and Ganondorf (obviously it was very hard with Peach because the chance of plucking out Stitchface turnip is very low. I had to keep using up throw and grab the Stitchface turnip very fast repeatdly while I keep avoiding Crazy Hand or Master Hand's attack).
- I cleared event 51 without losing a stock with 12 characters (Marth, Roy, Peach, Luigi, Dr. Mario, Sheik, Falco, Fox, Pikachu, Yoshi, Link, and Samus).
- In Cruel Melee, I obtained 347 KOs with Roy.
- I collected every trophy including Olimar's.
These statements are true.
Tournaments I attended as a spectator
Since I'm not ready to compete yet, I decide to attend tourney as a spectator. I watch matches and I also do friendlies when there's chance. It is so hype to see great players.
- OUTFOXX'D March 26th, 2016
- Midwest Mayhem 2 April 30th, 2016
- Smash 'N' Splash 2 June 11th-12th, 2016
- Smash the Record 2016 November 11th-13th, 2016
Future tournaments I will attend
- GENESIS 4 January 20th-22th, 2017
- Frostbite 2017 February 25th-26th, 2017
Marth Wishlist for SSB4
Ground Attacks
- Forward tilt should have slightly less start up.
Aerial Attacks
- Give forward aerial less landing lag (11 frames), 1 frame less start up, and much more auto cancel window (10 frames >), so forward aerial would be a amazing move for Marth. Slightly increased shieldstun on his tipped forward aerial. Damage decrease, so it should have less knockback. Not only with less knockback, it should have better angle, so it would allow forward aerial to link into each other or combo into attacks. It should also be interruptible at frame 34, so Marth can do another aerial after a short hop forward air.
- Increase tipped up aerial's knockback, so it will KO around 125% in the midair.
- Down aerial's meteor hitbox duration increase by 1 frame.
Grabs/other attacks
- Increase grab range slightly.
- Make his down throw a strong combo throw (significantly less base knockback and increase knockback scaling), so he can follow up better with more attacks. He should have KO confirms with his down throw at high percent (maybe down throw to tipped up aerial or tipped back aerial).
Outside of Smash wiki
- Super Mario Wiki - The other Wiki I'm part of. (inactive)