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*{{change|PK Fire is moved to Ness's side special.}} | *{{change|PK Fire is moved to Ness's side special.}} | ||
*{{buff|Ness's PK Thunder travels faster and deals 2% more damage.}} | *{{buff|Ness's PK Thunder travels faster and deals 2% more damage.}} | ||
*{{nerf|Ness's PK Thunder 2 travels a shorter distance, damage when hitting an opponent is 5% less, is | *{{nerf|Ness's PK Thunder 2 travels a much shorter distance, damage when hitting an opponent is 5% less, is significantly weaker (now KOing in the 90% range), now has a drastically weaker late hitbox which deals 5% less damage than the normal hitbox and can't KO until roughly 135%, and has a lot more ending and landing lag, now having around 120 frames (or at least 2 seconds) of lag if he uses PK Thunder 2 on the ground or if he lands while in the middle of the animation of PK Thunder 2. As such, Ness's recovery is considered to be much worse overall.}} | ||
*{{buff|PSI Magnet is considerably faster, improving Ness's defensive game.}} | *{{buff|PSI Magnet is considerably faster, improving Ness's defensive game.}} | ||
*{{change|The color of PSI Magnet is now blue instead of green.}} | *{{change|The color of PSI Magnet is now blue instead of green.}} |
edits