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A '''pivot grab''' ({{ja|ふりむきつかみ|Furimuki tsukami}}, ''Turned-around grab'') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. In ''Brawl'', this results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach. | A '''pivot grab''' ({{ja|ふりむきつかみ|Furimuki tsukami}}, ''Turned-around grab'') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. In ''Brawl'', this results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach. | ||
Pivot grabs generally have less ending lag than a character's dash or standing grab. For some characters with extended grabs, this lag is substantially shorter; {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}} have pivot grabs that are so much faster to end than their normal grabs that it is their preferred method of grabbing. However, other characters with extended grabs ({{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}}) do not have this advantage, with pivot grabs not much faster than their normal ones. | Pivot grabs generally have less ending lag than a character's dash or standing grab. For some characters with extended grabs, this lag is substantially shorter; {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}} have pivot grabs that are so much faster to end than their normal grabs that it is their preferred method of grabbing. However, other characters with extended grabs ({{SSBB|Samus}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}}) do not have this advantage, with pivot grabs not much faster than their normal ones. | ||
Characters with high running speed and low traction cover more ground while pivot grabbing, resulting in a minor range increase. | Characters with high running speed and low traction cover more ground while pivot grabbing, resulting in a minor range increase. |
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