Hitbox: Difference between revisions

100 bytes added ,  8 years ago
Undid edit by Serpent King and specified
(Undid edit by 189.208.28.120: ...wat?)
(Undid edit by Serpent King and specified)
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!Property!!Introduced in!!Description
!Property!!Introduced in!!Description
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|Damage||''Smash 64''||The base damage dealt by the hitbox. Always an integer, but once modified by things like [[stale-move negation]], rarely ends up as one.
|Damage||''Smash 64''||The base damage dealt by the hitbox. In the first three games, the initial damage is always an integer, but it rarely ends up as one once modified by things like [[stale-move negation]]. In [[SSB4]], damage can start at any real number.
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|Angle||''Smash 64''||The direction the target is sent flying. Usually a number from 0 to 360, with numbers such as 361 or 365 indicating the [[Sakurai angle]] or [[autolink angle]]. Can also be negative numbers such as -90.
|Angle||''Smash 64''||The direction the target is sent flying. Usually a number from 0 to 360, with numbers such as 361 or 365 indicating the [[Sakurai angle]] or [[autolink angle]]. Can also be negative numbers such as -90.