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(→Brawl to Smash 4: mega is stupid and told me this after i editted the page a billion times. jerk) |
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===''Brawl'' to ''Smash 4''=== | ===''Brawl'' to ''Smash 4''=== | ||
*In the transition, most veterans were notably buffed to varying degrees, largely due to universal gameplay changes, such as the changes to hitstun, reworked ledge mechanics, and removal of chain-grabbing. | *In the transition, most veterans were notably buffed to varying degrees, largely due to universal gameplay changes, such as the changes to hitstun, reworked ledge mechanics, and removal of chain-grabbing. | ||
*{{SSB4|Captain Falcon}} was significantly buffed by the removal of [[hitstun]] cancelling, restoring his previously powerful combo ability in ''Melee'', including set-ups into his [[Knee Smash]]. Along with this, buffs to the distance granted by his dash grab also grant Captain Falcon a variety of new combo starters. The reworked ledge mechanics also buff his recovery, which was previously considered among the worst in ''Brawl''. Considered one of the worst characters in ''Brawl'', Captain Falcon is now high-tered in ''Smash 4''. | *{{SSB4|Captain Falcon}} was significantly buffed by the removal of [[hitstun]] cancelling, restoring his previously powerful combo ability in ''Melee'', including set-ups into his [[Knee Smash]]. Along with this, buffs to the distance granted by his dash grab also grant Captain Falcon a variety of new combo starters; general increases to his range also made Falcon's approach safer in ''Smash 4'' compared to ''Brawl''. The reworked ledge mechanics also buff his recovery, which was previously considered among the worst in ''Brawl''. Considered one of the worst characters in ''Brawl'', Captain Falcon is now high-tered in ''Smash 4''. | ||
*{{SSB4|Ness}} was buffed due to ''Smash 4's'' physics changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness's aerials also saw major improvements, as all of them are now viable finishing moves to secure KOs. However, his grab and throw game were arguably buffed more than any of his other assets, since he now has one of the fastest pummels and the strongest back throw in the game, which can KO even the super-heavyweights at as low as 104%. The removal of the extra ten [[frame]]s of hitstun Ness suffered from grab-releases in ''Brawl'' also removed many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a high-tiered character in ''Smash 4''. | *{{SSB4|Ness}} was buffed due to ''Smash 4's'' physics changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness's aerials also saw major improvements, as all of them are now viable finishing moves to secure KOs. However, his grab and throw game were arguably buffed more than any of his other assets, since he now has one of the fastest pummels and the strongest back throw in the game, which can KO even the super-heavyweights at as low as 104%. The removal of the extra ten [[frame]]s of hitstun Ness suffered from grab-releases in ''Brawl'' also removed many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a high-tiered character in ''Smash 4''. | ||
*{{SSB4|Sheik}}'s KO potential was significantly buffed to the addition of [[Bouncing Fish]], her new down special as a result of {{SSB4|Zelda}} becoming a separate character. The removal of hitstun cancelling also allows Sheik to combo into this new finisher, a significant buff compared to her poor KO ability in ''Brawl''. Sheik's combo potential was also buffed by her higher air speed, while her recovery also became safer. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4''. | *{{SSB4|Sheik}}'s KO potential was significantly buffed to the addition of [[Bouncing Fish]], her new down special as a result of {{SSB4|Zelda}} becoming a separate character. The removal of hitstun cancelling also allows Sheik to combo into this new finisher, a significant buff compared to her poor KO ability in ''Brawl''. Sheik's combo potential was also buffed by her higher air speed, while her recovery also became safer. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4''. |