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(Ness would've been upper-mid tier in ''Brawl'' if it weren't for that boneheaded decision to make him have an extra 10 frames of hitstun from grabs. Jerks.) |
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[[File:FalconDownAirBuff.png|thumb|right|An example of a buff, involving slightly increased hitbox sizes in [[Captain Falcon]]'s down air.]] | [[File:FalconDownAirBuff.png|thumb|right|An example of a buff, involving slightly increased hitbox sizes in [[Captain Falcon]]'s down air.]] | ||
A '''buff''' is a term used to describe the improvement of a character (or aspect of a character), either through updating a game or by releasing a sequel. Buffs are often done as an attempt to balance the roster, by strengthening characters that are too weak; however, buffs can also be inadvertently added if a character is indirectly strengthed by an external gameplay change. Buffs contrast with "[[nerfs]] | A '''buff''' is a term used to describe the improvement of a character (or aspect of a character), either through updating a game or by releasing a sequel. Buffs are often done as an attempt to balance the roster, by strengthening characters that are too weak; however, buffs can also be inadvertently added if a character is indirectly strengthed by an external gameplay change. Buffs contrast with "[[nerfs]]", which involve the weakening of a character or aspects of a character between sequel games and game updates. | ||