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Mach Tornado can also go through and cancel most [[projectile]]s it hits, save for projectiles with [[transcendent priority]] and those with hitboxes that deal 10% or more (as they deal too much damage to be clanged with by Mach Tornado's hitboxes). | Mach Tornado can also go through and cancel most [[projectile]]s it hits, save for projectiles with [[transcendent priority]] and those with hitboxes that deal 10% or more (as they deal too much damage to be clanged with by Mach Tornado's hitboxes). | ||
In ''Smash 4'', Mach Tornado is still a highly damaging move and difficult to escape from, but the move lasts considerably shorter unless the player button mashes. It has a more limited use as a recovery because of nerfs to its momentum, traveling a much shorter distance horizontally and gaining almost no vertical height. The hitbox placements are also arguably worse with more | In ''Smash 4'', Mach Tornado is still a highly damaging move and difficult to escape from, but the move lasts considerably shorter unless the player button mashes. It has a more limited use as a recovery because of nerfs to its momentum, traveling a much shorter distance horizontally and gaining almost no vertical height. The hitbox placements are also arguably worse with more ending lag, thus preventing it from being a solid invincibility option and making it easier to punish. | ||
Aesthetically, Meta Knight surrounds himself in a dense yellow tornado that covers a majority of him; in ''Smash 4'' however, he is merely covered by yellow winds. | Aesthetically, Meta Knight surrounds himself in a dense yellow tornado that covers a majority of him; in ''Smash 4'' however, he is merely covered by yellow winds. |
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