Hitbox: Difference between revisions

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→‎Hitbox properties: ...did I learn something tho.
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|Base knockback||''Smash 64''||The minimum [[knockback]] this hitbox can apply, regardless of target's weight and damage (but dependent on [[type effectiveness]] and [[damage ratio]]).
|Base knockback||''Smash 64''||The minimum [[knockback]] this hitbox can apply, regardless of target's weight and damage (but dependent on [[type effectiveness]] and [[damage ratio]]).
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|Knockback growth||''Smash 64''||Modifies how much knockback rises as the target's damage increases, with the default being 100. For example a value of 110 means that knockback will increase at a 1.1x rate compared to other hitboxes that deal the same damage.
|Knockback scaling||''Smash 64''||Modifies how much knockback rises as the target's damage increases, with the default being 100. For example a value of 110 means that knockback will increase at a 1.1x rate compared to other hitboxes that deal the same damage.
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|Fixed knockback value||''Smash 64''||If set, causes the hitbox to deal the same knockback regardless of the target's damage.
|Fixed knockback value||''Smash 64''||If set, causes the hitbox to deal the same knockback regardless of the target's damage.
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