Throw: Difference between revisions

42 bytes removed ,  7 years ago
Undid edit by Juju1995: Nah pretty sure Brawl does too
(Invincibility in certain Smash games)
(Undid edit by Juju1995: Nah pretty sure Brawl does too)
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A '''throw''' is an attack, performed while a character [[grab]]s the target, that ends the grab. Throws appear in all installments of the ''Super Smash Bros.'' series. In ''Super Smash Bros.'', two types of throws can be performed by pressing left or right on the [[Control Stick]] when grabbing the enemy. Beginning in ''Super Smash Bros. Melee'', the player can also press up or down on the control stick, triggering two other throws. The main purpose of throws in general is to either start combos or create space between the user and their opponent.
A '''throw''' is an attack, performed while a character [[grab]]s the target, that ends the grab. Throws appear in all installments of the ''Super Smash Bros.'' series. In ''Super Smash Bros.'', two types of throws can be performed by pressing left or right on the [[Control Stick]] when grabbing the enemy. Beginning in ''Super Smash Bros. Melee'', the player can also press up or down on the control stick, triggering two other throws. The main purpose of throws in general is to either start combos or create space between the user and their opponent.


Throws cannot be escaped once started, with the exception of [[Donkey Kong]]'s [[forward throw|cargo throw]] and {{SSBM|Kirby}}'s forward and [[back throw]]s in ''Melee''. All throws grant eight [[invincibility]] frames to the thrower when started (only in ''SSB'', ''Melee'' and ''SSB4''). Beginning in ''Melee'', some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff; the latter is thrown about twice as fast.
Throws cannot be escaped once started, with the exception of [[Donkey Kong]]'s [[forward throw|cargo throw]] and {{SSBM|Kirby}}'s forward and [[back throw]]s in ''Melee''. All throws grant eight [[invincibility]] frames to the thrower when started. Beginning in ''Melee'', some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff; the latter is thrown about twice as fast.


A general rule of throws is that characters that rely on supernatural powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't. However, this often refers merely to the damage or [[knockback]] inflicted by the throws, as weak throws tend to be useful for starting combos, and can sometimes even lead into other KO moves.
A general rule of throws is that characters that rely on supernatural powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't. However, this often refers merely to the damage or [[knockback]] inflicted by the throws, as weak throws tend to be useful for starting combos, and can sometimes even lead into other KO moves.
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