Green Shell glitch: Difference between revisions

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We tried this once. IT failed.
m (If you want to delete PK thunder freeze glitch, roll glitch and sleepslide glitch then you have to remove this one as well because it is of little use in the competitive smash community)
m (We tried this once. IT failed.)
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{{delete|Negligible importance; if kept, should be on a larger list of glitches by game}}
[[File:GS_glitch_1.jpg|thumb|The glitch using [[Mario Tornado]].]]
[[File:GS_glitch_1.jpg|thumb|The glitch using [[Mario Tornado]].]]
The '''Green Shell glitch''' is a [[glitch]] in ''[[Super Smash Bros.]]'' involving the usage of a rapid-hitting attack on a pile of [[Green Shell]]s. As the attack hits the Green Shells, they will hit each other in an infinite loop, causing the attacker to be locked in [[freeze frame]]s until the Green Shells all vanish. Should there be an opponent in the mix, they may take over 999% damage from the sequence.
The '''Green Shell glitch''' is a [[glitch]] in ''[[Super Smash Bros.]]'' involving the usage of a rapid-hitting attack on a pile of [[Green Shell]]s. As the attack hits the Green Shells, they will hit each other in an infinite loop, causing the attacker to be locked in [[freeze frame]]s until the Green Shells all vanish. Should there be an opponent in the mix, they may take over 999% damage from the sequence.
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