PK Fire: Difference between revisions

16 bytes added ,  8 years ago
m
m (Not sure if I should put the PK in kana/romaji or not to be honest)
Line 21: Line 21:
===Combos===
===Combos===
====PK combo====
====PK combo====
This is a simple combo often used for [[gimping]]. This is best done near a ledge. First the player must use Ness' PK Fire on an opponent. Then they must follow up with a forward throw, which will knock them off the edge. From here, they can use Ness dair spike, which will usually KO the opponent. Alternatively, the player may use d-throw after PK Fire, and if near the edge, finish with a dair spike. However, the opponent can easily DI the forward throw and avoid the dair. Still, when used in surprise, it can be an effective combo.
This is a simple combo often used for [[gimping]]. This is best done near a ledge. First the player must use Ness' PK Fire on an opponent. Then they must follow up with a forward throw, which will knock them off the edge. From here, they can use Ness' down aerial spike, which will usually KO the opponent. Alternatively, the player may use d-throw after PK Fire, and if near the edge, finish with a down aerial. However, the opponent can easily DI the forward throw and avoid the down aerial. Still, when used in surprise, it can be an effective combo.


====Down Throw====
====Down Throw====
2,443

edits