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m (Not sure if I should put the PK in kana/romaji or not to be honest) |
m (→PK combo) |
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===Combos=== | ===Combos=== | ||
====PK combo==== | ====PK combo==== | ||
This is a simple combo often used for [[gimping]]. This is best done near a ledge. First the player must use Ness' PK Fire on an opponent. Then they must follow up with a forward throw, which will knock them off the edge. From here, they can use Ness | This is a simple combo often used for [[gimping]]. This is best done near a ledge. First the player must use Ness' PK Fire on an opponent. Then they must follow up with a forward throw, which will knock them off the edge. From here, they can use Ness' down aerial spike, which will usually KO the opponent. Alternatively, the player may use d-throw after PK Fire, and if near the edge, finish with a down aerial. However, the opponent can easily DI the forward throw and avoid the down aerial. Still, when used in surprise, it can be an effective combo. | ||
====Down Throw==== | ====Down Throw==== |
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