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==Trivia== | ==Trivia== | ||
*An older name for the concept of interruptibility is "interruptible as soon as frames", or "'''IASA frames'''", under the premise of describing them with "the attack can be interrupted as soon as frame X". As technical research into ''Brawl'' progressed, the term began falling out of favour due to its wordiness and the implication that it is a property of the frames, when in fact it is a property of the move as a whole. With the | *An older name for the concept of interruptibility is "interruptible as soon as frames", or "'''IASA frames'''", under the premise of describing them with "the attack can be interrupted as soon as frame X". As technical research into ''Brawl'' progressed, the term began falling out of favour due to its wordiness and the implication that it is a property of the frames, when in fact it is a property of the move as a whole. With the studying of frame data becoming more important in regards to character knowledge, it has since resurfaced along with a slightly more precise term, "'''FAF'''" ("first actionable frame"), which is used by some moveset repositories such as [[Kurogane Hammer]]. | ||
*Most other fighting games also feature interruptibility, but extra frames are used for the sole purpose of making attack animations less choppy if performed by themselves, and are not as useful for throwing opponents off with deceptively fast moves. These extra frames are also not subject to any restrictions like moves in the ''Super Smash Bros.'' series are. | *Most other fighting games also feature interruptibility, but extra frames are used for the sole purpose of making attack animations less choppy if performed by themselves, and are not as useful for throwing opponents off with deceptively fast moves. These extra frames are also not subject to any restrictions like moves in the ''Super Smash Bros.'' series are. | ||
*{{SSB4|Shulk}} is the only character who can interrupt all aerials with another input during their ending frames, which allows him to act out of his ending-lag heavy aerials. | *{{SSB4|Shulk}} is the only character who can interrupt all aerials with another input during their ending frames, which allows him to act out of his ending-lag heavy aerials. |
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