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==Trivia== | ==Trivia== | ||
*An older name for the concept of interruptibility is "interruptible as soon as frames", or "'''IASA frames'''", under the premise of describing them with "the attack can be interrupted as soon as frame X". As technical research into ''Brawl'' progressed, the term began falling out of favour due to its wordiness and the implication that it is a property of the frames, when in fact it is a property of the move as a whole. | *An older name for the concept of interruptibility is "interruptible as soon as frames", or "'''IASA frames'''", under the premise of describing them with "the attack can be interrupted as soon as frame X". As technical research into ''Brawl'' progressed, the term began falling out of favour due to its wordiness and the implication that it is a property of the frames, when in fact it is a property of the move as a whole. While it has since resurfaced along with a slightly more precise term, "'''FAF'''" ("first actionable frame"), all other fighting games do in fact feature interruptibility, albeit less pronounced and used for the sole purpose of making attack animations less choppy if performed by themselves. | ||
*{{SSB4|Shulk}} is the only character who can interrupt all aerials with another input during their ending frames, which allows him to act out of his ending-lag heavy aerials. | *{{SSB4|Shulk}} is the only character who can interrupt all aerials with another input during their ending frames, which allows him to act out of his ending-lag heavy aerials. | ||
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