Hitbox: Difference between revisions

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==Trapbox==
==Trapbox==
[[Image:Melee-YoyoGlitch-Usefulness.gif|thumb|A hitbox stretching across interframe space.]]
[[Image:Melee-YoyoGlitch-Usefulness.gif|thumb|A hitbox stretching across interframe space.]]
In ''Melee'', a '''trapbox''' is the hitbox left on the ground during [[Ness]]' [[yo-yo glitch]]. It is called a trapbox because this hitbox is not attached at all to any kind of attack but instead just sits wherever it was when the glitch occured. Using a new attack will overwrite the hitbox with the new attack's properties and relocate it to the new attack, which due to the interframe stretching effect will cause it to hit everything between it and Ness.
In ''Melee'', a '''trapbox''' is the hitbox left on the ground during [[Ness]]' [[yo-yo glitch]]. It is called a trapbox because this hitbox is not attached at all to any kind of attack but instead just sits wherever it was when the glitch occurred. Using a new attack will overwrite the hitbox with the new attack's properties and relocate it to the new attack, which due to the interframe stretching effect will cause it to hit everything between it and Ness.
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==Trivia==
==Trivia==
[[File:What are hitboxes 2.jpg|thumb|right|An example of recoil animations making hitboxes appear to be unexpectedly large. Here, {{SSB4|Ryu}} is hitting {{SSB4|Lucina}} with a [[Shoryuken]], with the blue starburst showing where the collision occured.]]
[[File:What are hitboxes 2.jpg|thumb|right|An example of recoil animations making hitboxes appear to be unexpectedly large. Here, {{SSB4|Ryu}} is hitting {{SSB4|Lucina}} with a [[Shoryuken]], with the blue starburst showing where the collision occurred.]]
*In ''SSB64'', grabs are normal hitboxes with no apparent mechanism for distinction from attacks. In ''Melee'', grab hitboxes and inert hitboxes are 0%-damage hitboxes with "grab" or "inert" for an effect. Both grabs and inert hitboxes are separate objects in ''Brawl'' and ''SSB4'', though in rare cases a 0%-damage hitbox is used as an inert one.
*In ''SSB64'', grabs are normal hitboxes with no apparent mechanism for distinction from attacks. In ''Melee'', grab hitboxes and inert hitboxes are 0%-damage hitboxes with "grab" or "inert" for an effect. Both grabs and inert hitboxes are separate objects in ''Brawl'' and ''SSB4'', though in rare cases a 0%-damage hitbox is used as an inert one.
*The single largest hitbox in ''Melee'' can be found when [[Raikou]] is released from a [[Poké Ball]].
*The single largest hitbox in ''Melee'' can be found when [[Raikou]] is released from a [[Poké Ball]].
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