Big Primid: Difference between revisions

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*Rapid Punch - Similar to [[Kirby]]'s neutral attack, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties.
*Rapid Punch - Similar to [[Kirby]]'s neutral attack, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties.
*Triple Combo - Similar to [[Mario]]'s combo, a Big Primid will punch, kick, and then follow up with a push, with each hit coming out very slowly. The first two hits deal no knockback, while the third hit deals strong knockback, enough to KO at high percentages.
*Triple Combo - Similar to [[Mario]]'s combo, a Big Primid will punch, kick, and then follow up with a push, with each hit coming out very slowly. The first two hits deal no knockback, while the third hit deals strong knockback, enough to KO at high percentages.
*Faceplant - Similar to [[Dedede]]'s dash attack, the Big Primid trips and slides forwards, dealing high damage with very powerful knockback.
*Faceplant - Similar to [[King Dedede]]'s dash attack, the Big Primid trips and slides forwards, dealing high damage with very powerful knockback.
*Smash Punch - A Big Primid's smash attack. This move involves the Big Primid winding up and launching a powerful punch with massively powerful knockback, enough to KO the player under 50%. This is the strongest of the Big Primid's attacks, and one of the strongest attacks among SSE enemies. However, the wind up sequence is very long, resulting in very slow start-up lag. This makes it relatively easy to avoid, but its very long reach can catch a distracted player off guard, with heavy results. Despite its looks, it does not do fire damage.
*Smash Punch - A Big Primid's smash attack. This move involves the Big Primid winding up and launching a powerful punch with massively powerful knockback, enough to KO the player under 50%. This is the strongest of the Big Primid's attacks, and one of the strongest attacks among SSE enemies. However, the wind up sequence is very long, resulting in very slow start-up lag. This makes it relatively easy to avoid, but its very long reach can catch a distracted player off guard, with heavy results. Despite its looks, it does not do fire damage.
*Spear Jump - While Big Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with strong knockback that are in the way. The Big Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
*Spear Jump - While Big Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with strong knockback that are in the way. The Big Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.