Platform: Difference between revisions

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:''This article is about the common stage structure. For the bonus game, see [[Board the Platforms]].''
:''This article is about the common stage structure. For the bonus game, see [[Board the Platforms]].''
[[File:BTLFD-PLATF-SSBM.png|thumb|''Melee'''s Battlefield showing platforms. Solid platforms are denoted with gray, drop-through platforms are denoted with blue.]]
[[File:BTLFD-PLATF-SSBM.png|thumb|''Melee'''s Battlefield showing platforms. Solid platforms are denoted with gray, drop-through platforms are denoted with blue.]]
'''Platforms''' are [[stage]] features upon which characters may stand and objects may land, which usually take the form of floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and ''[[Super Smash Bros. for Wii U]]'' allows players to draw platforms of different shapes with the Wii U's [[Wii U GamePad|GamePad]].
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land, which usually take the form of floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and ''[[Super Smash Bros. for Wii U]]'' allows players to draw platforms of different shapes with the Wii U's [[Wii U GamePad|GamePad]].


==Platform types==
==Platform types==
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*'''[[Ledge]]s''' - Some hard, semisoft and soft platforms have ledges that characters can grab or, in ''Brawl'' or ''SSB4'', [[Tether Recovery|tether]] to. However, ledges are most frequently found on hard platforms.
*'''[[Ledge]]s''' - Some hard, semisoft and soft platforms have ledges that characters can grab or, in ''Brawl'' or ''SSB4'', [[Tether Recovery|tether]] to. However, ledges are most frequently found on hard platforms.
*'''[[Terrain]] types''' - All platforms and floors have a type of terrain assigned to them. Examples include normal, metallic, and grassy.
*'''Uneven ground''' - Some platforms are angled, or incorporate sloped or curved terrain, such as that of [[Green Hill Zone]].
*'''Uneven ground''' - Some platforms are angled, or incorporate sloped or curved terrain, such as that of [[Green Hill Zone]].
*'''Walls''' - Present only on hard platforms, walls typically constitute the sides of large islands, and are distinct in that characters may perform [[wall jump]]s and other techniques with them.
*'''Walls''' - Present only on hard platforms, walls typically constitute the sides of large islands, and are distinct in that characters may perform [[wall jump]]s and other techniques with them.