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==Overview== | ==Overview== | ||
Charizard soars into the air, passing the upper blast line with the opponent in tow. It then zooms back down and slams them against the floor. It is similar to Kirby and Meta Knight's up throws, and has the same ability to land on any soft platform above Charizard as he uses the move. In terms of knockback, it is the strongest up throw in the game, KOing from center at around 125% before [[DI]] and [[rage]], as well as the second strongest overall throw in the game, only behind {{SSB4|Ness}}'s [[Ness (SSB4)/Back throw|back throw]]. However, due to its 70 degree angle, DIing the throw down and away drastically reduces its KO power; the aforementioned KO percent becomes around 165% if DI'd this way, and the knockback isn't horizontal enough during this DI to make it a KO threat horizontally. As such, in practise it's much less reliable than {{SSB4|Mewtwo}}'s [[Mewtwo (SSB4)/Up throw|up throw]], which is the second strongest up throw in the game and will KO around | Charizard soars into the air, passing the upper blast line with the opponent in tow. It then zooms back down and slams them against the floor. It is similar to Kirby and Meta Knight's up throws, and has the same ability to land on any soft platform above Charizard as he uses the move. In terms of knockback, it is the strongest up throw in the game, KOing from center at around 125% before [[DI]] and [[rage]], as well as the second strongest overall throw in the game, only behind {{SSB4|Ness}}'s [[Ness (SSB4)/Back throw|back throw]]. However, due to its 70 degree angle, DIing the throw down and away drastically reduces its KO power; the aforementioned KO percent becomes around 165% if DI'd this way, and the knockback isn't horizontal enough during this DI to make it a KO threat horizontally. As such, in practise it's much less reliable than {{SSB4|Mewtwo}}'s [[Mewtwo (SSB4)/Up throw|up throw]], which is the second strongest up throw in the game and will KO around 135% when optimally DI'd before rage. Several more up throws in fact are more reliable KO throws in competitive play, such as {{SSB4|Lucas}}', {{SSB4|Kirby}}'s, and {{SSB4|R.O.B.}}'s. | ||
The aforementioned platform landing ability can aid its KO power; when not DI'd properly, using the throw underneath a platform can result in especially early KOs, especially if below a high platform such as the left tree on [[Duck Hunt]]. Landing on the tree of Duck Hunt or on the top platform of Dreamland can KO below 80% without proper DI for example. However due to down and away DI turning the knockback more horizontal, the KO-boosting power of platforms is very limited with proper DI, and even landing on a high platform will usually fail to KO below 130%. | The aforementioned platform landing ability can aid its KO power; when not DI'd properly, using the throw underneath a platform can result in especially early KOs, especially if below a high platform such as the left tree on [[Duck Hunt]]. Landing on the tree of Duck Hunt or on the top platform of Dreamland can KO below 80% without proper DI for example. However due to down and away DI turning the knockback more horizontal, the KO-boosting power of platforms is very limited with proper DI, and even landing on a high platform will usually fail to KO below 130%. |