User talk:Toomai/Archive 21: Difference between revisions

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{{archive}}
{{User:Toomai/Archives Box}}
{{User:Toomai/Archives Box}}


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:::::I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:36, 14 April 2016 (EDT)
:::::I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:36, 14 April 2016 (EDT)
::::::That's exactly what you removed from the page, minus the correction for the jab being out-prioritized since it actually does hit Olimar. If props collide with each other and both characters are in range of the other prop, both characters will be hit, which is also what I said. So I'm not really sure why you didn't just rename the section, because it is a unique property that, to my knowledge, isn't anywhere else on the wiki. It should still be mentioned on the priority page. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 01:24, 15 April 2016 (EDT)
::::::That's exactly what you removed from the page, minus the correction for the jab being out-prioritized since it actually does hit Olimar. If props collide with each other and both characters are in range of the other prop, both characters will be hit, which is also what I said. So I'm not really sure why you didn't just rename the section, because it is a unique property that, to my knowledge, isn't anywhere else on the wiki. It should still be mentioned on the priority page. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 01:24, 15 April 2016 (EDT)
:::::::I was pretty sure it was already mentioned somewhere in the article that priority cancellation was on a per-object basis, which is why I just removed that section. I'll look harder and add it if not. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Aurum 10:34, 15 April 2016 (EDT)


== [[Toon Link (SSB4)/Up aerial]] ==
== [[Toon Link (SSB4)/Up aerial]] ==
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:::Perhaps I should write an on-wiki guide on how to read the code. The hitboxes don't actually move up, that might be drag or animation making them seem to. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Resolute 15:46, 14 April 2016 (EDT)
:::Perhaps I should write an on-wiki guide on how to read the code. The hitboxes don't actually move up, that might be drag or animation making them seem to. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Resolute 15:46, 14 April 2016 (EDT)
::::What I mean is the hitboxes aren't in the same position throughout a move (they can be, such as moves that last one frame). Take his up smash for example, its hitboxes are obviously not in the same position for every frame. But yeah, a guide would be useful for editors and people who want to interpret the information. -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 18:39, 14 April 2016 (EDT)
::::What I mean is the hitboxes aren't in the same position throughout a move (they can be, such as moves that last one frame). Take his up smash for example, its hitboxes are obviously not in the same position for every frame. But yeah, a guide would be useful for editors and people who want to interpret the information. -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 18:39, 14 April 2016 (EDT)
== your archive boxes ==
How do you do it? <s> I really want</s>  [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  10:52, 15 April 2016 (EDT)
:Try messing with the code of [[User:Toomai/Archives Box]]. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Resolute 10:55, 15 April 2016 (EDT)
::I think I did it  [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  11:13, 15 April 2016 (EDT)