User talk:Toomai/Archive 21: Difference between revisions

m
no edit summary
mNo edit summary
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{archive}}
{{User:Toomai/Archives Box}}
{{User:Toomai/Archives Box}}


Line 292: Line 293:
::::This doesn't change what occurs when a hitbox collides with it, nor what occurs if the character with the prop happens to be within the range of the hitbox. You've done nothing but give it a term I've never heard of before. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 22:43, 13 April 2016 (EDT)
::::This doesn't change what occurs when a hitbox collides with it, nor what occurs if the character with the prop happens to be within the range of the hitbox. You've done nothing but give it a term I've never heard of before. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 22:43, 13 April 2016 (EDT)
:::::I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:36, 14 April 2016 (EDT)
:::::I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:36, 14 April 2016 (EDT)
::::::That's exactly what you removed from the page, minus the correction for the jab being out-prioritized since it actually does hit Olimar. If props collide with each other and both characters are in range of the other prop, both characters will be hit, which is also what I said. So I'm not really sure why you didn't just rename the section, because it is a unique property that, to my knowledge, isn't anywhere else on the wiki. It should still be mentioned on the priority page. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 01:24, 15 April 2016 (EDT)
:::::::I was pretty sure it was already mentioned somewhere in the article that priority cancellation was on a per-object basis, which is why I just removed that section. I'll look harder and add it if not. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Aurum 10:34, 15 April 2016 (EDT)


== [[Toon Link (SSB4)/Up aerial]] ==
== [[Toon Link (SSB4)/Up aerial]] ==
Line 298: Line 301:
:I get my data from 1. http://opensa.dantarion.com/s4/mastercore3/ and 2. my own original research. Kurogane Hammer is...well it's a fine starting point, but it's far from perfect. (which isn't to say that mastercore3 is perfect either)
:I get my data from 1. http://opensa.dantarion.com/s4/mastercore3/ and 2. my own original research. Kurogane Hammer is...well it's a fine starting point, but it's far from perfect. (which isn't to say that mastercore3 is perfect either)
:The reason the late hit doesn't have a hitbox entry is because it's not "make new hitboxes with this data", but instead "change the properties of the existing hitboxes". I'm not sure of a better way to represent this kind of coding (which isn't that rare, and has existed since SSB64). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomperable 15:19, 14 April 2016 (EDT)
:The reason the late hit doesn't have a hitbox entry is because it's not "make new hitboxes with this data", but instead "change the properties of the existing hitboxes". I'm not sure of a better way to represent this kind of coding (which isn't that rare, and has existed since SSB64). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomperable 15:19, 14 April 2016 (EDT)
::I see, the move has three hitboxes after looking at [http://smashboards.com/threads/toon-link-hitbox-visualization.432934/ this], which either change or are replaced on frame 14. I can't read that code, do you know anywhere that I can learn? Also, after looking at the link, the hitboxes move up a bit, which I don't think the article tells. -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 15:36, 14 April 2016 (EDT)
:::Perhaps I should write an on-wiki guide on how to read the code. The hitboxes don't actually move up, that might be drag or animation making them seem to. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Resolute 15:46, 14 April 2016 (EDT)
::::What I mean is the hitboxes aren't in the same position throughout a move (they can be, such as moves that last one frame). Take his up smash for example, its hitboxes are obviously not in the same position for every frame. But yeah, a guide would be useful for editors and people who want to interpret the information. -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 18:39, 14 April 2016 (EDT)
== your archive boxes ==
How do you do it? <s> I really want</s>  [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  10:52, 15 April 2016 (EDT)
:Try messing with the code of [[User:Toomai/Archives Box]]. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Resolute 10:55, 15 April 2016 (EDT)
::I think I did it  [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  11:13, 15 April 2016 (EDT)