Ganondorf (SSBM)/Back aerial: Difference between revisions
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[[File:Ganondorf's Melee back aerial.gif|thumb]] | [[File:Ganondorf's Melee back aerial.gif|thumb]] | ||
==Overview== | ==Overview== | ||
Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in ''Melee'', just shy of [[Lightning Kick|Zelda's]]), and remarkable speed, making it one of the best back airs in the game, if not the best. | Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in ''Melee'', just shy of [[Lightning Kick|Zelda's]]), and remarkable speed, making it one of the best back airs in the game, if not the best. It is also arguably the best of ganondorf's many great kill options. | ||
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==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== |
Revision as of 12:41, April 18, 2016
Overview
Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in Melee, just shy of Zelda's), and remarkable speed, making it one of the best back airs in the game, if not the best. It is also arguably the best of ganondorf's many great kill options.
Timing
Attack
Hitboxes | 10-15 |
---|---|
Starting autocancel | 6 |
Ending autocancel | 19 |
Interruptible | 29 |
Animation length | 35 |
Landing lag
Animation length | 25 |
---|---|
L-cancelled animation length | 12.5 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |