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On KH in ''Smash 4'', most of the characters have one extra frame of animation for their sidestep compared to this list. The only ones that don't are Corrin and Bayonetta, which are the same, and that's what is making me suspicious. Should I go ahead and make the changes? [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 15:00, 11 April 2016 (EDT) | On KH in ''Smash 4'', most of the characters have one extra frame of animation for their sidestep compared to this list. The only ones that don't are Corrin and Bayonetta, which are the same, and that's what is making me suspicious. Should I go ahead and make the changes? [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 15:00, 11 April 2016 (EDT) | ||
:The difference is that KH lists the ''first actionable frame'' (FAF) of the sidesteps, whereas this article lists the frames they take ''before an action is possible''. This is also the case for rolls and air dodges. You can change it to the former if you want, though, as seeing how KH and specific attack articles in this wiki (like [[Sheik (SSB4)/Forward aerial|this one]]) use FAF/[[interruptibility]], it might be more comfortable that way. [[File:034.png|20px]] '''<span style="font-family:Algerian">[[User:DracoRexKing|<font color="purple">DracoRex</font> <font color="blue">the</font> <font color="red">Dino King</font>]] [[User talk:DracoRexKing|<font color="olive">(RAWR!)]]</font></span>''' 15:39, 11 April 2016 (EDT) |