7,414
edits
(→Ike: No, Marth cannot transform into Ike) |
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==Mario== | ==Mario== | ||
*{{change|Mario is more expressive and has new voice clips.}} | |||
*{{nerf|Up tilt now makes Mario jump up slightly, making it more difficult to combo with.}} | *{{nerf|Up tilt now makes Mario jump up slightly, making it more difficult to combo with.}} | ||
*{{nerf|Dash attack has more endlag.}} | |||
*{{nerf|Neutral aerial comes out slightly slower, reducing its combo ability.}} | |||
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | *{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | ||
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | *{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | ||
==Luigi== | ==Luigi== | ||
*{{nerf|Up and down tilts launch opponents at a less favorable angle.}} | |||
*{{buff|New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.}} | *{{buff|New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.}} | ||
*{{nerf|New neutral aerial is slightly weaker.}} | *{{nerf|New neutral aerial is slightly weaker.}} | ||
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*{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}} | *{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}} | ||
*{{change|Now has his voice from the Donkey Kong Country games.}} | *{{change|Now has his voice from the Donkey Kong Country games.}} | ||
*{{nerf|Weight|122|118}} | |||
*{{buff|Air acceleration|0.05|0.055}} | |||
*{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}} | *{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}} | ||
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*{{nerf|[[Rocketbarrel Boost]] is less steerable.}} | *{{nerf|[[Rocketbarrel Boost]] is less steerable.}} | ||
*{{nerf|[[Banana Peel]] has slightly more endlag.}} | *{{nerf|[[Banana Peel]] has slightly more endlag.}} | ||
==Link== | ==Link== | ||
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*{{nerf|Jump height decreased.}} | *{{nerf|Jump height decreased.}} | ||
*{{nerf|[[Paralyzer]] takes longer to charge.}} | *{{nerf|[[Paralyzer]] takes longer to charge.}} | ||
==Yoshi== | |||
*{{nerf|Weight|104|98}} | |||
*{{nerf|Dash speed|1.86|1.81}} | |||
*{{nerf|[[Egg Lay]] requires 65% of the usual time to break out of while in midair.}} | |||
*{{buff|The B button can now be held during [[Egg Throw]] to stall the throw; This allows more precise targeting at the cost of the vertical boost.}} | |||
*{{nerf|Down air damage reduced by ~9% overall and is somewhat slower.}} | |||
==Kirby== | ==Kirby== | ||
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==King Dedede== | ==King Dedede== | ||
*{{change|Face slightly altered to resemble modern appearance further.}} | *{{change|Face slightly altered to resemble modern appearance further.}} | ||
*{{buff| | *{{buff|Air speed increased.}} | ||
*{{buff|Height of jumps 4 and 5 increased.}} | *{{buff|Height of jumps 4 and 5 increased.}} | ||
<s>King Dedede's moveset is already perfect</s> | <s>King Dedede's moveset is already perfect</s> | ||
*{{buff|Down and up tilts are faster overall.}} | |||
*{{buff|Forward tilt has slightly less endlag.}} | |||
*{{buff|Dash attack has slightly less startup.}} | *{{buff|Dash attack has slightly less startup.}} | ||
*{{buff|All grabs have slightly more range.}} | |||
*{{buff|Inhale has more range.}} | *{{buff|Inhale has more range.}} | ||
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*{{change|Now based on Star Fox Zero appearance.}} | *{{change|Now based on Star Fox Zero appearance.}} | ||
*{{change|Fall speed decreased slightly.}} | *{{change|Fall speed decreased slightly.}} | ||
== | |||
*{{buff| | ==Pikachu== | ||
*{{nerf|Down | *{{buff|Jump height increased.}} | ||
*{{nerf|[[Quick Attack]] has been repurposed as a short, horizontal dash attack.}} | |||
*{{buff|[[Skull Bash]] can now be angled for vertical recovery.}} | |||
*{{change|[[Thunder]] input|Down special|Up special}} | |||
*{{change|Down special is now {{iw|Bulbapedia|Tail Whip}}, which temporarily increases the damage that nearby opponents take.}} | |||
==Jigglypuff== | |||
*{{change|Jigglypuff has new voice clips.}} | |||
*{{buff|Walk speed|0.7|0.84}} | |||
*{{buff|Forward smash has less endlag.}} | |||
*{{buff|[[Sing]] has less lag and cannot be countered.}} | |||
*{{buff|[[Rest]] KO's earlier (at 50% to a character with a weight of 100.}} | |||
*{{change|Final Smash is now {{iw|bulbapedia|Moonblast}}, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.}} | |||
==Mewtwo== | |||
*{{change|Mewtwo has an English voice actor.}} | |||
*{{buff|Weight|74|76}} | |||
*{{nerf|Running speed reduced to 1.85.}} | |||
*{{nerf|Walking speed reduced to 1.15.}} | |||
*{{buff|Forward smash range increased.}} | |||
*{{buff|Down special has less endlag and knockback, making it more reliable as a combo throw.}} | |||
*{{change|Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks [[transcendent priority]], and Mist, an attack that surrounds Mewtwo in an icy aura.}} | |||
==Captain Falcon== | ==Captain Falcon== | ||
*{{buff|Back air tweaked in animation and given a slight increase in power.}} | *{{buff|Back air tweaked in animation and given a slight increase in power.}} | ||
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==Pit== | ==Pit== | ||
*{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}} | *{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}} | ||
==Dark Pit== | ==Dark Pit== | ||
*{{nerf|Most of Dark Pit's ground attacks have slightly more endlag.}} | *{{nerf|Most of Dark Pit's ground attacks have slightly more endlag.}} | ||
*{{change|Multi-hitting air attacks now only hit opponents once.}} | *{{change|Multi-hitting air attacks now only hit opponents once.}} | ||
*{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}} | *{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}} | ||
==Villager== | ==Villager== | ||
*{{change|Body shaped tweaked slightly to resemble recent design more.}} | *{{change|Body shaped tweaked slightly to resemble recent design more.}} | ||
*{{nerf|Startup of neutral and down aerials increased.}} | |||
*{{nerf|Forward and back aerials have less range.}} | |||
*{{change|Throws now produce "bug/fish caught" sound effect from Animal Crossing series.}} | *{{change|Throws now produce "bug/fish caught" sound effect from Animal Crossing series.}} | ||
==Mallo== | ==Mallo== | ||
{| class="wikitable" | {| class="wikitable" |