Burning Dropkick: Difference between revisions

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'''Burning Dropkick''' ({{ja|ドロップキックバーニング|Doroppukikkubāningu}}, ''Burning Dropkick''), rendered as '''Burning Drop Kick''' in the [[PAL]] version, is one of the three [[side special move]]s usable by [[Mii Brawler]]s. When used, the Brawler charges, then launches forward with their feet ablaze, damaging and knocking back the first enemy hit, while causing the Brawler to bounce back afterwards. This move is similar to [[Pikachu]]'s [[Skull Bash]] and [[Luigi]]'s [[Green Missile]]: it can also aid on the Mii Brawler's horizontal recovery like these moves, due to not leaving them [[helpless]] and being able to sweetspot [[ledge]]s. If the move is performed like a [[smash attack]], it charges faster.
'''Burning Dropkick''' ({{ja|ドロップキックバーニング|Doroppukikkubāningu}}, ''Burning Dropkick''), rendered as '''Burning Drop Kick''' in the [[PAL]] version, is one of the three [[side special move]]s usable by [[Mii Brawler]]s. When used, the Brawler charges, then launches forward with their feet ablaze, damaging and knocking back the first enemy hit, while causing the Brawler to bounce back afterwards. This move is similar to [[Pikachu]]'s [[Skull Bash]] and [[Luigi]]'s [[Green Missile]], in that it can aid the Mii Brawler in recovering horizontally, due to not leaving them [[helpless]] and being able to sweetspot [[ledge]]s. If the move is performed like a [[smash attack]], it charges faster. Another property that the move has include its ability to block projectiles (including {{SSB4|King Dedede}}'s [[Gordo Throw|Gordos]] if timed properly). However, when the Mii is in mid-launch, the move can be exploited like any other projectile, and is thus susceptible to [[Reflector]]s, which can sometimes cost the player a Stock.


Despite the backward bounce upon hitting a foe preventing the attack from being punished with a [[shield grab]], it is still generally unsafe due to its long lag making it easy to hit the Brawler out of it, as well as the bounce still leaving them vulnerable to any other out of shield options such as an [[aerial attack]]. As such, Onslaught is often preferred over this move and Headache Maker due to its faster startup and ability to [[tech-chase]].
Despite the backward bounce upon hitting a foe preventing the attack from being punished with a [[shield grab]], it is still generally unsafe due to its long lag making it easy to hit the Brawler out of it, as well as the bounce still leaving them vulnerable to any other out of shield options such as an [[aerial attack]]. As such, Onslaught is often preferred over this move and Headache Maker due to its faster startup and ability to [[tech-chase]].
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