V-cancelling: Difference between revisions
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{{technical data}} | {{technical data}} | ||
[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]] | [[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]] | ||
'''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing the [[L button]] or [[R button]] a maximum of 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations. | '''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing the [[L button]] or [[R button]] a maximum of 3 frames before the hitboxes collide. In order to V-cancel, a player must be in the air, not in [[hitstun]], not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations. | ||
It was | It was documented by {{Sm|Achilles1515}} in September 2015. | ||
==See also== | ==See also== |
Revision as of 06:52, March 26, 2016
V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing the L button or R button a maximum of 3 frames before the hitboxes collide. In order to V-cancel, a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations.
It was documented by Achilles1515 in September 2015.
See also
External links