Aether: Difference between revisions

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Aether is a move specific to Ike in the [[Fire Emblem (universe)|''Fire Emblem'' games]]. In both games Ike appears in, it involves throwing his sword upward, jumping, catching it and coming down with a spinning cut that deals Ike equal to the damage inflicted, and a second rising strike is performed as Ike puts space between himself and his opponent. This second strike ignores the enemies Defense score. However, neither effect is applied to ''Brawl''. Additionally, in Ike's own games, Aether in fact starts off dashing towards the enemy instead of starting off aerially - but does entail the process of tossing up his sword, etc.
Aether is a move specific to Ike in the [[Fire Emblem (universe)|''Fire Emblem'' games]]. In both games Ike appears in, it involves throwing his sword upward, jumping, catching it and coming down with a spinning cut that deals Ike equal to the damage inflicted, and a second rising strike is performed as Ike puts space between himself and his opponent. This second strike ignores the enemies Defense score. However, neither effect is applied to ''Brawl''. Additionally, in Ike's own games, Aether in fact starts off dashing towards the enemy instead of starting off aerially - but does entail the process of tossing up his sword, etc.


==Trivia==
The game [[Metroid Prime 2: Echoes]], one of [[Samus Aran]]'s games, takes place on the planet Aether. This may be a coincidence; however, as Nintendo often has its characters make cameos in other games, it is probably a deliberate reference from Fire Emblem to [[Metroid (series)|Metroid]] (Metroid Prime 2 was released about a year before [[Fire Emblem: Path of Radiance]], in which Ike was introduced).
{{Ike Special Moves}}
{{Ike Special Moves}}


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