Ganondorf (SSBM)/Back aerial: Difference between revisions
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{{competitive expertise|Add hitboxes and much more detail.}} | {{competitive expertise|Add hitboxes and much more detail.}} | ||
[[File:Ganondorf's Melee back aerial.gif|thumb]] | [[File:Ganondorf's Melee back aerial.gif|thumb]] | ||
==Overview== | |||
Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in ''Melee'', just shy of [[Lightning Kick|Zelda's]]), and remarkable speed, making it one of the best back airs in the game, if not the best. | Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in ''Melee'', just shy of [[Lightning Kick|Zelda's]]), and remarkable speed, making it one of the best back airs in the game, if not the best. | ||
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Revision as of 13:35, March 3, 2016
Overview
Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in Melee, just shy of Zelda's), and remarkable speed, making it one of the best back airs in the game, if not the best.
Timing
Attack
Hitboxes | 10-15 |
---|---|
Starting autocancel | 6 |
Ending autocancel | 19 |
Interruptible | 29 |
Animation length | 35 |
Landing lag
Animation length | 25 |
---|---|
L-cancelled animation length | 12.5 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |