Pikmin Throw: Difference between revisions
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The less damage the opponent has, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies. A strong attack is usually enough to not only shake off the Pikmin, but usually also kill them. | The less damage the opponent has, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies. A strong attack is usually enough to not only shake off the Pikmin, but usually also kill them. | ||
If Olimar has 6 white Pikmin, the attack can be very devastating - he can throw all 6 of them at an opponent for well over 200% damage before they all latch off. | |||
==Number of times that the Pikmin will attack the opponent== | ==Number of times that the Pikmin will attack the opponent== |