Pikmin Throw: Difference between revisions

145 bytes added ,  16 years ago
no edit summary
No edit summary
No edit summary
Line 3: Line 3:


The Pikmin Throw is Olimar's most-often used attack (other than [[Pikmin Pluck]], obviously). However, the fact that only Purple Pikmin have any knockback makes this move difficult to master. It should be used to repel incoming opponents that are charging at Olimar while he is throwing Pikmin (latched-on Pikmin do not cause an enemy to flinch, and so they can continue attacking normally. Purple Pikmin are the exception, knocking the enemy away and interrupting any attacks currently winding up.) Olimar's attacks require lots of training to be made effective.
The Pikmin Throw is Olimar's most-often used attack (other than [[Pikmin Pluck]], obviously). However, the fact that only Purple Pikmin have any knockback makes this move difficult to master. It should be used to repel incoming opponents that are charging at Olimar while he is throwing Pikmin (latched-on Pikmin do not cause an enemy to flinch, and so they can continue attacking normally. Purple Pikmin are the exception, knocking the enemy away and interrupting any attacks currently winding up.) Olimar's attacks require lots of training to be made effective.
Pikmin can be [[reflect]]ed back at Olimar, in which case, they will stick to him. Simply use [[Pikmin Order]] to get them off if this happens.


The less damage the opponent have, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies. A strong attack is usually enough to not only shake off the Pikmin, but usually also kill them.
The less damage the opponent have, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies. A strong attack is usually enough to not only shake off the Pikmin, but usually also kill them.
10

edits