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**Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges. | **Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges. | ||
*Characters can also use projectiles to attack opponents through the breeze, as they will not be affected by the wind at all. Throwable items will work too. | *Characters can also use projectiles to attack opponents through the breeze, as they will not be affected by the wind at all. Throwable items will work too. | ||
*Hanging on a [[ledge]] | *Hanging on a [[ledge]] forces the opponent to drop the item or use a [[special move]] as it cannot blow fighters hanging on a ledge. | ||
===Trophy information=== | ===Trophy information=== |