Sweet spot (hitbox): Difference between revisions

m
→‎Notable sweet spot moves: Besides the awful ALL CAPS usage, the sweetspot on Link's dash attack is nothing special.
m (→‎Notable sweet spot moves: Besides the awful ALL CAPS usage, the sweetspot on Link's dash attack is nothing special.)
Line 14: Line 14:
*In every game he's in, nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in all games.
*In every game he's in, nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in all games.
**In ''Melee'' and ''Smash 4'', Marth's [[clone]], Roy, is the opposite, with nearly all of his attacks having a sweet spot at the hilt of the sword.
**In ''Melee'' and ''Smash 4'', Marth's [[clone]], Roy, is the opposite, with nearly all of his attacks having a sweet spot at the hilt of the sword.
*[[Captain Falcon]]'s [[Knee Smash]] forward aerial. The Knee is one of the strongest horizontal [[KO]] moves in ''Melee'' and ''[[Brawl]]'', giving massive knockback when sweet spotted and an [[electric]] effect, but it is extremely weak when sour spotted. The sweet spot is much harder to land in ''Brawl'' than in ''Melee'', due to slightly less hitbox duration and the player now having to land a specific hitbox, as the back hitbox of the knee is another sour spot.
*[[Captain Falcon]]'s [[Knee Smash]] forward aerial in ''Melee'' and onward. The Knee is one of the strongest aerials in the games it's in, giving massive knockback when sweet spotted and an [[electric]] effect, but it is extremely weak when sour spotted. The sweet spot is much harder to land in ''Brawl'' than in ''Melee'', due to slightly less hitbox duration and the player now having to land a specific hitbox, as the back hitbox of the knee is another sour spot.
*[[Link]]'s brand-new [[dash attack]] in ''SSB4'', the Jump Slash from ''Ocarina of Time'', has a sweet spot at the very tip of the Master Sword, similar to Marth's tippers. Hitting an opponent with the tipper causes a large amount of damage and knockback to be inflicted, on par with some smash attacks. However, when the foe is hit with the actual BLADE of the Master Sword, the knockback is more vertical and is slightly less powerful.
*[[Zelda]]'s forward and backward aerials in ''Melee'' and ''Brawl'', known as the [[Lightning Kick]]s, deal extreme horizontal knockback with an electrical effect if the tip of Zelda's foot is landed. Otherwise, they deal extremely low knockback and damage.
*[[Zelda]]'s forward and backward aerials in ''Melee'' and ''Brawl'', known as the [[Lightning Kick]]s, deal extreme horizontal knockback with an electrical effect if the tip of Zelda's foot is landed. Otherwise, they deal extremely low knockback and damage.
**In ''Brawl'', Zelda's down aerial was given a similar sweet spot on the tip of her foot, where instead of being an extremely weak [[meteor smash]], it is a very powerful meteor smash with electrical damage and is one of the strongest meteor smashes in ''Brawl''.
**In ''Brawl'', Zelda's down aerial was given a similar sweet spot on the tip of her foot, where instead of being an extremely weak [[meteor smash]], it is a very powerful meteor smash with electrical damage and is one of the strongest meteor smashes in ''Brawl''.
Line 24: Line 23:
*[[Peach]]'s up smash has a small sweetspot at her shoulders where it hits with extremely powerful vertical knockback, and is one of the strongest up smashes in ''Brawl''.
*[[Peach]]'s up smash has a small sweetspot at her shoulders where it hits with extremely powerful vertical knockback, and is one of the strongest up smashes in ''Brawl''.
**Additionally, the tennis racket of {{SSBB|Peach}}'s forward smash in ''Brawl'' is normally a very weak attack that can't even KO at 200%. However, if the area hitbox not overlapped by the other hitboxes lands during the middle of the move, it hits opponents away powerfully on a [[semi-spike]] trajectory, and is the strongest semi-spike any character possesses in ''Brawl''.
**Additionally, the tennis racket of {{SSBB|Peach}}'s forward smash in ''Brawl'' is normally a very weak attack that can't even KO at 200%. However, if the area hitbox not overlapped by the other hitboxes lands during the middle of the move, it hits opponents away powerfully on a [[semi-spike]] trajectory, and is the strongest semi-spike any character possesses in ''Brawl''.
*{{SSBB|King Dedede}}'s [[forward smash]] is much stronger if landed after the initial hitboxes, where it hits with extremely powerful knockback, and is the strongest forward smash in ''Brawl''.
*{{SSBB|King Dedede}}'s [[forward smash]] is much stronger if landed after the initial hitboxes, where it hits with extremely powerful knockback, and is the strongest forward smash in ''Brawl'' and on par with {{SSB4|Bowser}}'s in ''Smash 4''.
*The end of {{SSBB|Wolf}}'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent, and depending on the location the opponent touches Wolf's body, either hitting the opponent with powerful horizontal knockback or powerfully meteor smashing them.
*The end of {{SSBB|Wolf}}'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent, and depending on the location the opponent touches Wolf's body, either hitting the opponent with powerful semi-spike  knockback or powerfully meteor smashing them.
**Wolf's up smash is another move with a notable sweet spot. Normally, the move hits opponents vertically with average knockback for a smash attack. However, if the opponent touches a small hitbox on Wolf's body instead of his legs during the second hit of the move, they are instead hit with significantly stronger horizontal knockback (which is also the strongest attack in Wolf's moveset).
**Wolf's up smash is another move with a notable sweet spot. Normally, the move hits opponents vertically with average knockback for a smash attack. However, if the opponent touches a small hitbox on Wolf's body instead of his legs during the second hit of the move, they are hit with significantly stronger horizontal knockback (which is also the strongest attack in Wolf's moveset).
*The end part of {{SSBB|Zero Suit Samus}}' [[side special move]], [[Plasma Whip]], has a visible and powerful fire-imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push opponents into the sweet spot.
*The end part of {{SSBB|Zero Suit Samus}}' [[side special move]], [[Plasma Whip]], has a visible and powerful fire-imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push opponents into the sweet spot.
*The [[Home-Run Bat]] has a sweet spot near its tip, also referred to as a tipper, where it hits with even more knockback. However, this is only useful in the [[Home-Run Contest]], as all parts of the bat [[OHKO]] regardless under normal circumstances.
*The [[Home-Run Bat]] has a sweet spot near its tip, also referred to as a tipper, where it hits with even more knockback. However, this is only useful in the [[Home-Run Contest]], as all parts of the bat [[OHKO]] regardless under normal circumstances.