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*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update details an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There will be a feature where one can submit one stage design to Nintendo itself per day, and in return they can get one stage a day that someone else made and submitted to Nintendo. | *'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update details an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There will be a feature where one can submit one stage design to Nintendo itself per day, and in return they can get one stage a day that someone else made and submitted to Nintendo. | ||
*'''October 30: "Classic"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various11.html]: Reveals the return of the [[Classic Mode (SSBB)|Classic]] single-player mode. It is essentially the same format as Melee's Classic mode has always been, with normal matches with randomly-determined opponent characters interspersed with Giant, Team, and Metal battles. The {{b|coins|collectable}} earned at the end of a match return as well, for likely the same purpose (but Sakurai states "you don’t use them to shop"). Sakurai also states how each franchise appears on a specific stage (such as, Legend of Zelda characters appear on stage 1, and | *'''October 30: "Classic"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various11.html]: Reveals the return of the [[Classic Mode (SSBB)|Classic]] single-player mode. It is essentially the same format as Melee's Classic mode has always been, with normal matches with randomly-determined opponent characters interspersed with Giant, Team, and Metal battles. The {{b|coins|collectable}} earned at the end of a match return as well, for likely the same purpose (but Sakurai states "you don’t use them to shop"). Sakurai also states how each franchise appears on a specific stage (such as, Legend of Zelda characters appear on stage 1, and Pokémon characters appear on stage 3). | ||
*'''October 31: "The Summit"''' [http://www.smashbros.com/wii/en_us/stages/stage16.html]: The ''Ice Climber'' stage of ''Brawl'' is revealed and detailed as [[Summit|The Summit]]. It takes place on the frozen peak of a mountain underneath a starlit sky with the Northern Lights visible. After a while, the top portion of the mountain that is the stage will break off and slide down the mountain's left side for a while, before it splashes into arctic oceans and floats, becoming the rest of the stage. Hazards such as the [[Polar Bear]] and a colorful-looking giant fish will be present in this water-floating portion of the stage. | *'''October 31: "The Summit"''' [http://www.smashbros.com/wii/en_us/stages/stage16.html]: The ''Ice Climber'' stage of ''Brawl'' is revealed and detailed as [[Summit|The Summit]]. It takes place on the frozen peak of a mountain underneath a starlit sky with the Northern Lights visible. After a while, the top portion of the mountain that is the stage will break off and slide down the mountain's left side for a while, before it splashes into arctic oceans and floats, becoming the rest of the stage. Hazards such as the [[Polar Bear]] and a colorful-looking giant fish will be present in this water-floating portion of the stage. | ||
[[Category:Websites]] | [[Category:Websites]] |
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