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(Added aerial properties.) |
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*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a fighter's most reliable aerial KO move, such as those of {{SSB4|Zero Suit Samus}} and {{SSB4|Mario}} in ''Smash 4''. | *[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a fighter's most reliable aerial KO move, such as those of {{SSB4|Zero Suit Samus}} and {{SSB4|Mario}} in ''Smash 4''. | ||
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighter's aerial combos. | *[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighter's aerial combos. | ||
*[[Down aerial]]: Almost always an attack with [[drill]], [[stall then fall]], or [[meteor smash]] capabilities. | *[[Down aerial]]: Almost always an attack with [[drill]], [[stall then fall]], or [[meteor smash]] capabilities, making them capable tools for landing or offstage edgeguarding. | ||
[[File:Wolf midair.png|300px|thumb|{{SSBB|Wolf}}'s neutral aerial attack.]] | [[File:Wolf midair.png|300px|thumb|{{SSBB|Wolf}}'s neutral aerial attack.]] | ||
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