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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[Image:Yoyo glich hitbox.png|thumb|Ness taunting alongside the disconnected yo-yo hitbox, seen in red.]] | [[Image:Yoyo glich hitbox.png|thumb|Ness taunting alongside the disconnected yo-yo hitbox, seen in red.]] | ||
The '''yo-yo glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'' done using {{SSBM|Ness}}'s [http://i.imgur.com/HAWif.gif yo-yo]. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to Ness's body. The discovery of the glitch was a collaborative effort between {{Sm|VilNess}}, {{Sm|LonelyNess}}, and {{Sm|Dan Smith}}, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox. | The '''yo-yo glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'' done using {{SSBM|Ness}}'s [http://i.imgur.com/HAWif.gif yo-yo]. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to Ness's body. The discovery of the glitch was a collaborative effort between {{Sm|VilNess}}, {{Sm|LonelyNess}}, and {{Sm|Dan Smith}}, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox. | ||
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==Mechanics== | ==Mechanics== | ||
Ness's [[up smash]] consists of 3 | Ness's [[up smash]] consists of 3 states each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last [[hitbox]] of the up smash onto the ground and leaves it there until Ness gets [[KO]]'d or uses a non-[[projectile]] attack. | ||
==How | ==How To Perform== | ||
Ness's up smash must first be used and charged up slightly, then hit any opponent or damageable object while in its spinning state before being released. The yo-yo can't hit anything after it is released into its swinging state, although the outcome of the glitch is not affected if it does so while in its outreaching state. | |||
===Followups=== | |||
*'''Deadline''': If Ness uses any non-projectile attack (including a [[grab]]) after performing the yo-yo glitch, any characters or damageable stage elements between Ness and the location where the glitch was performed will be hit by said attack. If a grab is used, then only the target closest to Ness will be affected. This followup technique to the yo-yo glitch was discovered by {{Sm|LonelyNess}}. | |||
*'''Thunder Jacket''': After performing the yo-yo glitch, if the player blasts with [[PK Thunder 2]] against a floor or a grabbable ledge, the hitbox of the move will be attached to Ness' body. Besides hitting opponents and destructible stage elements, it can also [[Priority|clash]] with opposing attacks. This followup technique to the yo-yo glitch was discovered by {{Sm|Simna ibn Sind}}. | |||
*'''Spike Jacket''': If the player uses Ness' [[down aerial]] and lands immediately after its hitbox comes out (which can be done by [[SHFFL]]ing), it will be attached to his lower body, [[meteor smash]]ing opponents on contact. This followup technique to the yo-yo glitch was discovered by {{Sm|MasterofFlames}}. | |||
*'''Star Jacket''': Similar to the Spike Jacket, the hitbox of Ness' [[up aerial]] will be stuck to his upper body if he uses the move and lands after the hitbox comes out. It was as well discovered by MasterofFlames. | |||
*'''Toy Jacket''': After performing the glitch, if Ness uses an up smash or [[down smash]] on a disappearing platform (such as the awnings in [[Onett]]) and times it so that the platform disappears right as the yo-yo comes out, the hitbox of either move will be attached to his feet, causing either weak or strong yo-yo knockback based on the timing of the setup. This followup technique was discovered by {{Sm|Earthbound360}}. | |||
*'''{{SSBM|Kirby}} Jacket''': If Ness is {{b|Inhale|Kirby}}d and spat out by Kirby after performing the glitch, the hitbox of Kirby's star launch will be attached to Ness' lower body. This followup was discovered by Fisac. | |||
*'''Throw Jacket''': If any other character [[throw]]s Ness into a wall or ceiling after he performs the glitch, the hitbox of said throw will be attached to Ness body, damaging opponents on contact. Interestingly, KOing them in this way yields the [[List of Bonuses#Dead-Weight KO|Dead-Weight KO]] bonus. This followup was discovered by {{Sm|Kahnu}}. | |||
== | ===Jackets=== | ||
After using the yoyo glitch, certain other attacks can be used to replace the yo-yo hitbox with the hitbox of the attack used. The rules of the regular yo-yo glitch still apply when using a jacket. | |||
After using the yoyo glitch, certain other attacks can be used to replace the | |||
*[[PK Thunder]] - must either be used to hit Ness into the ground or at a ledge to grab it. | *[[PK Thunder]] - must either be used to hit Ness into the ground or at a ledge to grab it. | ||
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==Super Yo-yo Glitch== | ==Super Yo-yo Glitch== | ||
{{cleanup|Sounds speculative}} | |||
It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the | It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the yo-yo glitch, but are more lethal and have longer lasting effects. Most Ness mains don't believe in its existence due to little evidence. This technique holds much value to Ness players and is said to be the secret to beating the [[Bowser Challenge]]. | ||
Most Ness mains don't believe in | |||
This technique holds much value to Ness players and is said to be the secret to beating the [[Bowser Challenge]]. | |||
==Gallery== | ==Gallery== |