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[[File:SSBB Stage Jump.gif|thumb|{{SSBB|Pikachu}} performing a stage jump under [[Smashville]] in a match against {{SSBB|Meta Knight}}.]] | [[File:SSBB Stage Jump.gif|thumb|{{SSBB|Pikachu}} performing a stage jump under [[Smashville]] in a match against {{SSBB|Meta Knight}}.]] | ||
A '''stage jump''' refers to the act of travelling under a [[stage]] with a character and returning on the other side, performable on any stage that has a considerably large platform that can be skipped under. In general, it's easier to perform with good jumpers such as [[Jigglypuff]], or characters with exploitable physics such as {{SSBB|Meta Knight}}, who may utilise [[gliding]]. Stage jumps may be used to surprise an opponent, or simply for recreational purposes. | A '''stage jump''' refers to the act of travelling under a [[stage]] with a character and returning on the other side, performable on any stage that has a considerably large platform that can be skipped under. In general, it's easier to perform with good jumpers such as [[Jigglypuff]], or characters with exploitable physics such as {{SSBB|Meta Knight}}, who may utilise [[gliding]]. Stage jumps may be used to surprise an opponent, or simply for recreational purposes. Stage jumps are sometimes performed in competitive play to avoid [[pressure]] while the opponent is [[edgeguarding]]. The [[Hyrule Jump]] is perhaps the most popular stage jump. | ||
A | ==New Pork City jump== | ||
It is possible to jump from the rightmost platform of [[New Pork City]], under the stage, and up through the breakable platform. This is similar, but more difficult than, the Hyrule Jump as both a good horizontal and vertical recovery are required. | |||
===Characters that can perform the New Pork City jump=== | |||
*{{SSBB|Meta Knight}}, {{SSBB|Pit}}, and {{SSBB|Charizard}}, using their [[glide]]s. | |||
*{{SSBB|Kirby}}, {{SSBB|King Dedede}}, and {{SSBB|Jigglypuff}}, using their multiple jumps (and possibly their [[up special]]s or [[Pound]] in Jigglypuff's case). | |||
*{{SSBB|Ike}}, by using a fully-charged forward smash while standing on a rolling [[crate]], combined with [[Aether]]. | |||
*{{SSBB|Ganondorf}}, by exploiting the [[vacuum]] properties of his [[up tilt]] on a rolling crate. | |||
*{{SSBB|Luigi}}, by using [[Green Missile]], [[Luigi Cyclone]], and possibly [[Super Jump Punch]]. | |||
*{{SSBB|Snake}}, [[Link]], and [[Toon Link]], with their [[bomb recovery|bomb recoveries]]. | |||
*{{SSBB|R.O.B.}}, using [[Robo Burner]]. | |||
*{{SSBB|Marth}}, by timing a fully charged [[Shield Breaker]] followed by [[Dolphin Slash]]. | |||
*{{SSBB|Yoshi}}, by using his midair jump, and a single [[Egg Throw]] to add vertical height. | |||
*{{SSBB|Diddy Kong}}, by using a [[Monkey Flip]] and [[Rocketbarrel Boost]]. | |||
*{{SSBB|Peach}}, by using her float then [[Peach Bomber]] followed by [[Peach Parasol]]. | |||
*{{SSBB|Wario}}, by using [[Wario Bike|his bike]] to get his second jump back, then using a fully-charged [[Wario Waft]] and finishing up with [[Corkscrew]]. | |||
*{{SSBB|Lucas}}, by using [[Magnet Pull]] and his [[midair jump]]. | |||
*{{SSBB|Sonic}}, by using [[Spin Dash]], [[midair jump]]ing, and using [[Spring Jump]] | |||
*{{SSBB|Lucario}}, by stalling with its [[down aerial]] the bottom edge on the very left, [[double jump]]ing to the left, down aerial stalling again, and using [[ExtremeSpeed]]. | |||
*{{SSBB|Samus}}, by using one or two [[bomb jump]]s, her double jump, and [[Screw Attack]] or her zair (the latter requires the platform to be destroyed). | |||
*{{SSBB|Zero Suit Samus}} by using her double jump, [[Flip Jump]], and [[Plasma Wire]]. (Platform must be destroyed) | |||
*{{SSBB|Wolf}} by using his double jump, then [[Fire Wolf]] aimed northwest. | |||
*{{SSBB|Ice Climbers}}, by using their double jump timed correctly and [[Belay]] timed correctly. (Platform must be destroyed; only lead climber will survive) | |||
*{{SSBB|Mr. Game and Watch}}, by using [[Fire]] timed correctly. | |||
*{{SSBB|Ness}}, by using his midair jump and [[PK Thunder]]. | |||
*{{SSBB|Fox}}, by using his midair jump with his [[forward aerial]] and a properly angled [[Fire Fox]] | |||
==Final Destination jump== | |||
A jump similar to the Hyrule Jump can be employed on [[Final Destination]], where certain characters can travel under the stage from one end and emerge at the other. The Final Destination jump can be used as a method to surprise one's opponent. It is often used as a test of a character's horizontal recovery. For example, Meta Knight's ability to perform the jump several ways is an indicator of his above-par recovery. | |||
Characters in ''Brawl'' that have been proven to be able to do this are: | |||
*{{SSBB|Charizard}} - Charizard glides under the stage and uses [[Fly]]. | |||
*{{SSBB|Diddy Kong}} - Diddy Kong can use his [[Peanut Popgun]] to propel him backward, [[Monkey Flip]], his midair jump, and then [[Rocketbarrel Boost]] to grab the ledge. | |||
*{{SSBB|Ice Climbers}} - A midair jump, followed by [[Squall Hammer]]. Requires both Climbers. | |||
*{{SSBB|Jigglypuff}} - Jigglypuff can use its midair jumps in conjunction with [[Pound]] to reach the other end of the stage. One of the easiest characters to do the jump. | |||
*{{SSBB|Kirby}} - Kirby uses his five midair jumps to go under the stage and finishes with [[Final Cutter]]. He can also copy other characters' neutral special moves and use them to help him recover. | |||
*{{SSBB|Link}} - Link can use his [[Bomb]] for [[Bomb recovery]], though this only works at higher percentages. | |||
*{{SSBB|Lucario}}- Lucario can aim [[ExtremeSpeed]] into the wall to [[wall cling]], then wall jump up above the ledge, allowing it to land on the stage. | |||
*{{SSBB|Lucas}}- Lucas can use his [[Magnet Pull]], midair jump, and finish with a PK Thunder 2. | |||
*{{SSBB|Luigi}} - Luigi uses a charged [[Green Missile]] off of one edge of the stage. He will then use a midair jump, followed by a [[Luigi Cyclone]] to propel him upwards and a [[Super Jump Punch]] to reach the other edge. | |||
*{{SSBB|Marth}} - Marth can B-reverse a fully charged [[Shield Breaker]], double jump and use the first hit of [[Dancing Blade]], then aim [[Dolphin Slash]] horizontally upwards. | |||
*{{SSBB|Meta Knight}} - Meta Knight can use a combination of his glides, midair jumps, and special moves to perform the jump. | |||
*{{SSBB|Peach}} - Peach can float under the stage and then reach the ledge with a [[Peach Parasol]]. | |||
*{{SSBB|Pikachu}} - Pikachu can use [[Skull Bash]] to get it across under the stage. It then follows up with [[Quick Attack]] to reach the edge. | |||
*{{SSBB|Pit}} - Can use his wings which provides him with three [[midair jump]]s and with the ability to [[glide]]. [[Wings of Icarus]] is also useful for the jump. | |||
*{{SSBB|R.O.B.}}- A jump and [[Robo Burner]] is enough for R.O.B. to perform this. | |||
*{{SSBB|Samus}} - Samus can use [[Bomb (Samus)|Bomb]] to extend her horizontal recovery and finish with [[Screw Attack]]. | |||
*{{SSBB|Toon Link}} - Same as Link, but can do at 0 percent due to his better air speed and distance of [[Spin Attack]]. | |||
*{{SSBB|Snake}} - Snake can use [[C4]] to refresh his [[Cypher]] recovery. | |||
*{{SSBB|Sonic}} - Can use [[Homing Attack]] on the base of the stage and [[Spin Dash]] to go under most of the stage, and then [[Spring Jump]]. | |||
*{{SSBB|Wario}} (and as [[Wario-Man]]) - Wario can use his great air speed and [[Wario Bike]] to get under the stage, and then finish up with [[Corkscrew]]. | |||
*{{SSBB|Yoshi}} - Uses multiple [[Egg Throw]]s under the stage to propel him horizontally, followed by his midair jump, then another Egg Throw. | |||
*{{SSBB|Zero Suit Samus}} - A [[Flip Jump]] underneath the stage, followed by a midair jump and [[Plasma Wire]]. | |||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |
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