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===[[User:Dots|Dots]]=== | ===[[User:Dots|Dots]]=== | ||
Dots returns to this game much stronger than the previous. While the first game had him appear in his Super Saiyan form, he appears in his | Dots returns to this game much stronger than the previous. While the first game had him appear in his Super Saiyan form, he appears in his Super Saiyan 2 form, the next ascending form obviously. | ||
{|class="wikitable" style="text-align:center" border="5" | {|class="wikitable" style="text-align:center" border="5" | ||
!HP!!SP!!ATK!!DEF!!ACT!!LUCK | !HP!!SP!!ATK!!DEF!!ACT!!LUCK | ||
|- | |- | ||
| | |160||50||150||140||250||120 | ||
|} | |} | ||
*Ability: ''' | *Ability: '''Super Saiyan 2''' Dots starts off with the Second Armor, giving him an air dash in addition of already having a dash from the first game (Leg Upgrade), Able to spot hidden items in the overworld area (Head Upgrade), Can fire two third-level charged shots, both dealing heavy damage each (Buster Upgrade), and 50% damage reduction and giving him access to Giga Crush (Body Upgrade). | ||
:*Additional Ability: '''Wall Climb''' Like the first game, Dots can also scale walls up to one elevation level. 5 SP. | |||
====Special Attacks==== | ====Special Attacks==== | ||
*''' | *'''Air dash''' In addition to already having a dash, Dots can air dash. Like the regular dash, he can also do a dashed shot in the air for decent damage to the air-based enemy the shot hits. 5 SP. | ||
*'''Charged weapons''' With the Buster upgrade, Dots can charge special weapons. While Dots can use special weapons infinitely alone, charged special weapons consumes ammo. 10 SP. | *'''Charged weapons''' With the Buster upgrade, Dots can charge special weapons. While Dots can use special weapons infinitely alone, charged special weapons consumes ammo. 10 SP. | ||
*''' | *'''Giga Crush''' Dots can unleash a massive explosion, dealing massive damage to all enemies in battle. It requires a full gauge to perform, as he needs to be hit 10 times in order for it to be full. The gauge does not reset to zero hits after any battle. Does not work on bosses. 30 SP. | ||
*''' | *'''Shouryuken''' Dots does a powerful uppercut that does 10000 hits of minor fire damage to the target, but the target needs to be right next to Dots in order for him to perform it. No SP but needs full health. | ||
====Dots Nukem==== | ====Dots Nukem==== | ||
Once Duke Nukem is recruited as a mercenary, Dots can combine with Duke Nukem (when he is summoned by the party) to become Dots Nukem. In terms of power level, Dots Nukem in comparison to USS Dots is about four times more powerful. | |||
Although extremely powerful (and possibly broken), there are some limits to this. It requires Dots to use all of his Max SP to fuse (meaning once the battle's done, Dots will be left with 0 SP). Can only last until the end of the battle and can only fuse once; if Dots Nukem dies in battle, they split back in two and both faint. There is also a delay time of the next | Although extremely powerful (and possibly broken), there are some limits to this. It requires Dots to use all of his Max SP to fuse (meaning once the battle's done, Dots will be left with 0 SP). Can only last until the end of the battle and can only fuse once; if Dots Nukem dies in battle, they split back in two and both faint. There is also a delay time of the next fifteen battles of when Dots and Duke Nukem can fuse again. Therefore, Dots has to be wise when it is a good time to fuse. Also, Duke Nukem can only be hired in the post-game. :/ | ||
{|class="wikitable" style="text-align:center" border="5" | {|class="wikitable" style="text-align:center" border="5" | ||
!HP!!SP!!ATK!!DEF!!ACT!!LUCK | !HP!!SP!!ATK!!DEF!!ACT!!LUCK | ||
|- | |- | ||
| | |5000||5000||5000||5000||5000||5000 | ||
|} | |} | ||
*Ability: '''Kick ass and chew bubble gum. And I'm all out of gum''' For every enemy Dots Nukem defeats, it increases his attack by 50%. | *Ability: '''Kick ass and chew bubble gum. And I'm all out of gum''' For every enemy Dots Nukem defeats, it increases his attack by 50%. | ||
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=====Special Attacks===== | =====Special Attacks===== | ||
*'''Rocket Launcher''' Dots Nukem pulls out the Rocket Launcher from ''Quake'' and shoots a rocket at the enemy, dealing heavy explosive damage in a direct hit and has a two-square radius splash damage. 5 SP. It could also be used to Rocket Jump, allowing Dots Nukem to be airborne for a turn so he can land anywhere in a 15-square radius on the next turn but he does take some damage as well. | *'''Rocket Launcher''' Dots Nukem pulls out the Rocket Launcher from ''Quake'' and shoots a rocket at the enemy, dealing heavy explosive damage in a direct hit and has a two-square radius splash damage. 5 SP. It could also be used to Rocket Jump, allowing Dots Nukem to be airborne for a turn so he can land anywhere in a 15-square radius on the next turn but he does take some damage as well. 50 SP | ||
*'''Tau Cannon''' Dots Nukem charges for a turn to fire the Tau Cannon, dealing massive damage to enemies in a straight line. | *'''Tau Cannon''' Dots Nukem charges for a turn to fire the Tau Cannon, dealing massive damage to enemies in a straight line. 100 SP | ||
*'''Fast Shot''' When this ability is activated, Dots Nukem can be able to attack with a firearm for three times per turn but this trades off with 30% less attack damage per shot. Lasts for 5 turns. | *'''Fast Shot''' When this ability is activated, Dots Nukem can be able to attack with a firearm for three times per turn but this trades off with 30% less attack damage per shot. Lasts for 5 turns. 200 SP. | ||
*'''Sniper'''. When this ability is activated, every attack involving a firearm that Dots Nukem successfully hits becomes a critical hit. Lasts for 5 turns. | *'''Sniper'''. When this ability is activated, every attack involving a firearm that Dots Nukem successfully hits becomes a critical hit. Lasts for 5 turns. 500 SP. | ||
===[[User:MeatBall104|MeatBall104]]=== | ===[[User:MeatBall104|MeatBall104]]=== |